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Archery Full Round Attack
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<blockquote data-quote="Greenfield" data-source="post: 5612369" data-attributes="member: 6669384"><p>Could you run some numbers on that for me?</p><p></p><p>To me it looks like the archer will hit more often. He isn't paying two-weapon fighting penalties.</p><p></p><p>Let's see... Say the tree is a base AC10, give it two points of natural armor (see <em>Barkskin</em> spell), no DEX modifier, and say it's larger than a man so we get a size mod. End result, let's just say AC10.</p><p></p><p>Presume both men have similar ability scores, and matching range penalties.</p><p></p><p>Better yet, let's make those "same ability scores" into 10s, so there's no ability modifier.</p><p></p><p>With that, both would hit with an unmodified 9 or better (+1BAB, what with them both being 1st level fighters). 55% hit rate, straight up. <EDIT>Correction, 60%. Don't know where my head is at</EDIT></p><p></p><p>But the axeman has two blades, one in each hand. He needs to roll a 19 with his off hand (-10 to hit on a "9 or better" roll ), and a 15 for his on-hand throw (-6 on a "9 or better"). So instead of hitting 55% of the time, he hits 30% and 5%.</p><p></p><p>He'll get twice as many shots in a given time, but his over all hit rate is in the toilet. 20%, in fact, or a bit more than a third as often as the archer. (18.3333333% would be a third).</p><p></p><p>If you have trouble seeing the source for those numbers, think about it this way: If he throws 100 times with each hand, aside from being tired he'll have hit 10 times with his off hand, and 30 with his on hand, or 40 total out of 200 shots, which works out to 20%.</p><p></p><p>During that same period of time, the archer will have only shot 100 arrows (half as many), but will have hit 55 times, or 55%. <EDIT> Mea culpa. That's 60%, not 55%. Sorry. So the archer hits 3 times as often.</EDIT></p><p></p><p>Now, oddly, the axeman's numbers get closer to the archer's as the AC of the target goes up. At AC11 or higher he needs a natural 20 to hit with the off hand. 5% success, and that can't drop any further as the AC goes up, while the archer's hit rate can. That's a peculiarity of the D20 system though, and the fact that it's granularity is never finer than 5% increments.</p><p></p><p>In any case, those are the numbers the way I see them. How are you getting the archer hitting half as often as the axeman?</p></blockquote><p></p>
[QUOTE="Greenfield, post: 5612369, member: 6669384"] Could you run some numbers on that for me? To me it looks like the archer will hit more often. He isn't paying two-weapon fighting penalties. Let's see... Say the tree is a base AC10, give it two points of natural armor (see [I]Barkskin[/I] spell), no DEX modifier, and say it's larger than a man so we get a size mod. End result, let's just say AC10. Presume both men have similar ability scores, and matching range penalties. Better yet, let's make those "same ability scores" into 10s, so there's no ability modifier. With that, both would hit with an unmodified 9 or better (+1BAB, what with them both being 1st level fighters). 55% hit rate, straight up. <EDIT>Correction, 60%. Don't know where my head is at</EDIT> But the axeman has two blades, one in each hand. He needs to roll a 19 with his off hand (-10 to hit on a "9 or better" roll ), and a 15 for his on-hand throw (-6 on a "9 or better"). So instead of hitting 55% of the time, he hits 30% and 5%. He'll get twice as many shots in a given time, but his over all hit rate is in the toilet. 20%, in fact, or a bit more than a third as often as the archer. (18.3333333% would be a third). If you have trouble seeing the source for those numbers, think about it this way: If he throws 100 times with each hand, aside from being tired he'll have hit 10 times with his off hand, and 30 with his on hand, or 40 total out of 200 shots, which works out to 20%. During that same period of time, the archer will have only shot 100 arrows (half as many), but will have hit 55 times, or 55%. <EDIT> Mea culpa. That's 60%, not 55%. Sorry. So the archer hits 3 times as often.</EDIT> Now, oddly, the axeman's numbers get closer to the archer's as the AC of the target goes up. At AC11 or higher he needs a natural 20 to hit with the off hand. 5% success, and that can't drop any further as the AC goes up, while the archer's hit rate can. That's a peculiarity of the D20 system though, and the fact that it's granularity is never finer than 5% increments. In any case, those are the numbers the way I see them. How are you getting the archer hitting half as often as the axeman? [/QUOTE]
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