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Archery Full Round Attack
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<blockquote data-quote="JamesonCourage" data-source="post: 5613578" data-attributes="member: 6668292"><p>Let's use numbers that 3.5 actually supports, though. I haven't done the math yet, but let's do it together. I'll be calculating the attacks as if they're both within the first range increment of the weapons (no penalties to attack).</p><p></p><p></p><p></p><p>That's a pretty incorrect formula. From the SRD:</p><p></p><p></p><p>Okay, so a tree that is Huge-sized (which is the size modifier you gave it) actually has an AC of 1 (10 - 2 for size - 5 for no Dex - 2 for being inanimate). So, incredibly different from your AC of 10.</p><p></p><p>But, the archer will be using a full-round action to shoot, since there's no drawback.</p><p></p><p></p><p></p><p>They'll both hit on a 1 or better so far. 100% hit chance for everyone!</p><p></p><p></p><p></p><p>If we're using throwing axes, the penalties are actually -4/-8 according to the SRD (I'm guessing -6/-6 or -4/-4 in Conan, but we'll use the SRD for now), since they're light weapons. From the SRD:</p><p></p><p></p><p>This change also improves the chances of the axe thrower.</p><p></p><p>The archer will hit 100% of the time against AC 1. The axe thrower will hit on a 5, and on a 9. So, 80% on his first throw, and 60% on his second throw.</p><p></p><p></p><p></p><p>Not really the case after all.</p><p></p><p></p><p></p><p>Actually, if he throws 100 times with each hand, he'll hit 80 times with his main hand, and 60 times with his off hand. This means he hits 140 out of 200 shots, for a total accuracy rate of 70%. Dramatically higher than 20%.</p><p></p><p></p><p></p><p>During this time, the archer hits 100% of the time, for 100 out of 100 shots. Perfect accuracy, but he only scores about 5/7ths the number of hits the axe thrower does.</p><p></p><p></p><p></p><p>I haven't done the math yet on actual living targets (ie, target's with AC above 1), but I can if you'd like me to. I don't think the archer would fair much better, as he'd lose the +5 bonus on inanimate objects, but he may.</p><p></p><p></p><p></p><p>Well, in reality, the archer isn't hitting half as often, you're correct. He's hitting about 71% of the time, I think. That's pretty significant, but maybe not as bad as either of you thought.</p><p></p><p>Anyways, just my thoughts on the matter.</p><p></p><p>At any rate, play what you like <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="JamesonCourage, post: 5613578, member: 6668292"] Let's use numbers that 3.5 actually supports, though. I haven't done the math yet, but let's do it together. I'll be calculating the attacks as if they're both within the first range increment of the weapons (no penalties to attack). That's a pretty incorrect formula. From the SRD: Okay, so a tree that is Huge-sized (which is the size modifier you gave it) actually has an AC of 1 (10 - 2 for size - 5 for no Dex - 2 for being inanimate). So, incredibly different from your AC of 10. But, the archer will be using a full-round action to shoot, since there's no drawback. They'll both hit on a 1 or better so far. 100% hit chance for everyone! If we're using throwing axes, the penalties are actually -4/-8 according to the SRD (I'm guessing -6/-6 or -4/-4 in Conan, but we'll use the SRD for now), since they're light weapons. From the SRD: This change also improves the chances of the axe thrower. The archer will hit 100% of the time against AC 1. The axe thrower will hit on a 5, and on a 9. So, 80% on his first throw, and 60% on his second throw. Not really the case after all. Actually, if he throws 100 times with each hand, he'll hit 80 times with his main hand, and 60 times with his off hand. This means he hits 140 out of 200 shots, for a total accuracy rate of 70%. Dramatically higher than 20%. During this time, the archer hits 100% of the time, for 100 out of 100 shots. Perfect accuracy, but he only scores about 5/7ths the number of hits the axe thrower does. I haven't done the math yet on actual living targets (ie, target's with AC above 1), but I can if you'd like me to. I don't think the archer would fair much better, as he'd lose the +5 bonus on inanimate objects, but he may. Well, in reality, the archer isn't hitting half as often, you're correct. He's hitting about 71% of the time, I think. That's pretty significant, but maybe not as bad as either of you thought. Anyways, just my thoughts on the matter. At any rate, play what you like :) [/QUOTE]
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