Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Archery Full Round Attack
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Greenfield" data-source="post: 5622236" data-attributes="member: 6669384"><p>So, you just blow off every point, and follow with "It should work my way".</p><p></p><p>Color me surprised.</p><p></p><p>Is this the voice of experience talking? 'Cause when I went shooting last weekend (as I do most weekends), that wasn't the way it worked.</p><p> </p><p>(Hint: The "nock" on an arrow is the slot in the base that fits around the bowstring. The opening is typically narrower at the tip than at the base, so it sort of "clicks" when you get it into place. "Nocking" an arrow is the action of fitting the nock around the string. You don't "pull, nock, aim" all in one motion, and certainly not in that order.) In fact, you don't pull the arrow at all. The nock holds the arrow on the string. You draw the string back, and the nock draws the arrow with it.</p><p></p><p>Ah, that explains it. This was wishful thinking, not reality.</p><p> </p><p>Seriously Water Bob, all snark aside, try the exercises I suggested in my last post. Go through the throwing motions with a couple of weighty objects, and throw hard, like you're trying to kill someone on the other end. The two throws aren't distinct and separate actions. One flows into the other, overlapping time frames.</p><p></p><p>You're treating them like they are distinct, as if they were unrelated to each other. </p><p></p><p>Double firing the bow really is two distinct action sequences.</p><p></p><p>As for setting up two arrows... When you fire a bow, the arrow has to rest on something at the point where it crosses the bow. On a simple bow, that might be the hand, or a finger. (No, you don't wrap a finger over the arrow, unless you like missing a lot while getting your finger sliced by the fletchings.) Most modern bows have a "shelf", a flat area carved out of the grip for this purpose, often containing a quill tip that protrudes for the shaft to rest on. Without that support, the arrow flops, and can't be fired.</p><p></p><p>Firing two arrows at once is a fantasy. I've seen one expert do it, but his bow was modified slightly for the purpose, fitted with an extra quill, and even he couldn't hid diddly with it. So leave such tricks to the movies. They have no place in real life archery.</p><p></p><p>As a fun note: For any who try traditional archery (meaning wooden bows and arrows, no sights or counterbalances, no mechanical releases), try the technique called "String Walking". </p><p></p><p>Normally you draw back to your ear or cheekbone as an anchor point, and the arrow sits some three or four inches below your eye, so you can't sight directly along it. If you try, you're shooting high.</p><p></p><p>But if you slide (or "walk") your grip down the string you can bring the fletched base of the arrow right to eye level, and the arrow itself becomes your sight. You're dead on at point blank range.</p><p></p><p>As range increases, you "walk" your grip on the string higher, and continue to use the arrowhead as your sight. It gives you the benefits of a targeting sight, without actually having to have one. (Sights really are forbidden in traditional competitions.)</p></blockquote><p></p>
[QUOTE="Greenfield, post: 5622236, member: 6669384"] So, you just blow off every point, and follow with "It should work my way". Color me surprised. Is this the voice of experience talking? 'Cause when I went shooting last weekend (as I do most weekends), that wasn't the way it worked. (Hint: The "nock" on an arrow is the slot in the base that fits around the bowstring. The opening is typically narrower at the tip than at the base, so it sort of "clicks" when you get it into place. "Nocking" an arrow is the action of fitting the nock around the string. You don't "pull, nock, aim" all in one motion, and certainly not in that order.) In fact, you don't pull the arrow at all. The nock holds the arrow on the string. You draw the string back, and the nock draws the arrow with it. Ah, that explains it. This was wishful thinking, not reality. Seriously Water Bob, all snark aside, try the exercises I suggested in my last post. Go through the throwing motions with a couple of weighty objects, and throw hard, like you're trying to kill someone on the other end. The two throws aren't distinct and separate actions. One flows into the other, overlapping time frames. You're treating them like they are distinct, as if they were unrelated to each other. Double firing the bow really is two distinct action sequences. As for setting up two arrows... When you fire a bow, the arrow has to rest on something at the point where it crosses the bow. On a simple bow, that might be the hand, or a finger. (No, you don't wrap a finger over the arrow, unless you like missing a lot while getting your finger sliced by the fletchings.) Most modern bows have a "shelf", a flat area carved out of the grip for this purpose, often containing a quill tip that protrudes for the shaft to rest on. Without that support, the arrow flops, and can't be fired. Firing two arrows at once is a fantasy. I've seen one expert do it, but his bow was modified slightly for the purpose, fitted with an extra quill, and even he couldn't hid diddly with it. So leave such tricks to the movies. They have no place in real life archery. As a fun note: For any who try traditional archery (meaning wooden bows and arrows, no sights or counterbalances, no mechanical releases), try the technique called "String Walking". Normally you draw back to your ear or cheekbone as an anchor point, and the arrow sits some three or four inches below your eye, so you can't sight directly along it. If you try, you're shooting high. But if you slide (or "walk") your grip down the string you can bring the fletched base of the arrow right to eye level, and the arrow itself becomes your sight. You're dead on at point blank range. As range increases, you "walk" your grip on the string higher, and continue to use the arrowhead as your sight. It gives you the benefits of a targeting sight, without actually having to have one. (Sights really are forbidden in traditional competitions.) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Archery Full Round Attack
Top