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Archery Full Round Attack
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<blockquote data-quote="anest1s" data-source="post: 5622643" data-attributes="member: 94230"><p>To be totally fair, maybe they didn't want allow two weapon fighting without the feat either. But I suspect that you can't tell someone that he can't hold something in his hand. So they just put very high penalties. On the other hand they didn't make penalties for something that doesn't make sense. Like they don't have penalties for ''I want to use tree weapons'' situations. Or the ''I want to hit multiple times at sonic speed'', or the ''I tie a rope to my axe, then with one hand I drop in in 2 secs and for my second attack I use the rope to lash it back in my hand in 2 secs, then use 2/3 of my movement to move 20ft'' situation. </p><p></p><p>If you really thing your game is missing a way to handle this, feel free to make a rule about that.</p><p></p><p>However you have to find a way to make everything equal.</p><p>-Bows have 60+ft range, no reload time</p><p>-Axes have 10ft range, move action reload time</p><p></p><p>If you make the bow stronger, then make the axe stronger too, because now the bowman can throw 4 arrows when the axeman can throw 3 axes, and with much less accuracy. Then make melee attacks equally strong- and then the spellcasters and the monsters natural attacks too. Good luck.</p></blockquote><p></p>
[QUOTE="anest1s, post: 5622643, member: 94230"] To be totally fair, maybe they didn't want allow two weapon fighting without the feat either. But I suspect that you can't tell someone that he can't hold something in his hand. So they just put very high penalties. On the other hand they didn't make penalties for something that doesn't make sense. Like they don't have penalties for ''I want to use tree weapons'' situations. Or the ''I want to hit multiple times at sonic speed'', or the ''I tie a rope to my axe, then with one hand I drop in in 2 secs and for my second attack I use the rope to lash it back in my hand in 2 secs, then use 2/3 of my movement to move 20ft'' situation. If you really thing your game is missing a way to handle this, feel free to make a rule about that. However you have to find a way to make everything equal. -Bows have 60+ft range, no reload time -Axes have 10ft range, move action reload time If you make the bow stronger, then make the axe stronger too, because now the bowman can throw 4 arrows when the axeman can throw 3 axes, and with much less accuracy. Then make melee attacks equally strong- and then the spellcasters and the monsters natural attacks too. Good luck. [/QUOTE]
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