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Archetypal Nations for a Modern Fantasy Traditional D&D like Setting
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<blockquote data-quote="DrunkonDuty" data-source="post: 8914455" data-attributes="member: 54364"><p>In my World of Greyhawk (mine, the version that has grown up in my games, as opposed to the official published ones) I've centred campaigns around two democracies.</p><p></p><p>The City of Greyhawk itself is a representative democracy. The PCs even played an important role in extending the franchise beyond the walls to the community that was mostly made up of recent immigrants. The immigrants are mostly refugees from the Greyhawk Wars who've settled there over the last 20 years or so. What I've not drawn much attention to is that Greyhawk itself controls a large hinterland, including the city of Hardby and the northern towns of the Wild Coast, without giving those people any sort of democratic voice. It's reminiscent of how Athens dominated the Delian League.</p><p></p><p>My other long term campaign was based around a Dwarven kingdom that was slowly morphing into a democracy. There was a royal council of which half the members were elected from different clans. Each clan had it's own internal political structure, all of which were democratic to some extent. And there was an All-Thing that could be convened, and could overrule the royal council, but was only rarely called due to the large size of the population. Overseeing it all there was a monarch who acted within the bounds of a constitution. The monarchy was more and more becoming a rubber stamp, really only kept out of Dwarven conservativeness. The monarchs themselves are increasingly democratic in their outlooks, more so than some of the clan lords.</p><p></p><p></p><p></p><p>Why just humans? Several of the classic DND peoples are portrayed as having societies that are very democratic in any case. Elves, Orcs, and Halflings strike me as being good choices for democracies.</p></blockquote><p></p>
[QUOTE="DrunkonDuty, post: 8914455, member: 54364"] In my World of Greyhawk (mine, the version that has grown up in my games, as opposed to the official published ones) I've centred campaigns around two democracies. The City of Greyhawk itself is a representative democracy. The PCs even played an important role in extending the franchise beyond the walls to the community that was mostly made up of recent immigrants. The immigrants are mostly refugees from the Greyhawk Wars who've settled there over the last 20 years or so. What I've not drawn much attention to is that Greyhawk itself controls a large hinterland, including the city of Hardby and the northern towns of the Wild Coast, without giving those people any sort of democratic voice. It's reminiscent of how Athens dominated the Delian League. My other long term campaign was based around a Dwarven kingdom that was slowly morphing into a democracy. There was a royal council of which half the members were elected from different clans. Each clan had it's own internal political structure, all of which were democratic to some extent. And there was an All-Thing that could be convened, and could overrule the royal council, but was only rarely called due to the large size of the population. Overseeing it all there was a monarch who acted within the bounds of a constitution. The monarchy was more and more becoming a rubber stamp, really only kept out of Dwarven conservativeness. The monarchs themselves are increasingly democratic in their outlooks, more so than some of the clan lords. Why just humans? Several of the classic DND peoples are portrayed as having societies that are very democratic in any case. Elves, Orcs, and Halflings strike me as being good choices for democracies. [/QUOTE]
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