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Archetype-Multiclass option initial concept
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<blockquote data-quote="GlassJaw" data-source="post: 7836517" data-attributes="member: 22103"><p>I love it, and honestly, it's essentially the same idea I've been working on myself (a sign of good design is when multiple people come up with the same idea independently). I've actually been working on a long post on this very topic.</p><p></p><p>I like the concept of multiclassing in general but with 5E's core leveling mechanic (primarily ASI/feats and Extra Attack tied to character level, capstones, etc) and subclasses, multiclassing feels clunky and tacked on. You also sacrifice a ton of power when you mutliclass except for a few very niche, cherry-picked combos. Because of that loss of power, players are not incentivized to create unique multiclassed character concepts.</p><p></p><p>I wasn't a fan of 4E but it's interesting that 4E got away from multiclassing and instead added more customization into each class, primarily with feats but also paragon paths, which are not that dissimilar from 5E's subclasses/archetypes.</p><p></p><p>The trick is with a system like this is it starts to inch closer and closer to an a la carte character customization system. That's not a bad thing but it does increase complexity and require a higher degree of system mastery. I definitely want more customization options in 5E but balancing that without become too cumbersome (like 4E and PF) is tricky.</p></blockquote><p></p>
[QUOTE="GlassJaw, post: 7836517, member: 22103"] I love it, and honestly, it's essentially the same idea I've been working on myself (a sign of good design is when multiple people come up with the same idea independently). I've actually been working on a long post on this very topic. I like the concept of multiclassing in general but with 5E's core leveling mechanic (primarily ASI/feats and Extra Attack tied to character level, capstones, etc) and subclasses, multiclassing feels clunky and tacked on. You also sacrifice a ton of power when you mutliclass except for a few very niche, cherry-picked combos. Because of that loss of power, players are not incentivized to create unique multiclassed character concepts. I wasn't a fan of 4E but it's interesting that 4E got away from multiclassing and instead added more customization into each class, primarily with feats but also paragon paths, which are not that dissimilar from 5E's subclasses/archetypes. The trick is with a system like this is it starts to inch closer and closer to an a la carte character customization system. That's not a bad thing but it does increase complexity and require a higher degree of system mastery. I definitely want more customization options in 5E but balancing that without become too cumbersome (like 4E and PF) is tricky. [/QUOTE]
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