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Archetype-Multiclass option initial concept
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<blockquote data-quote="DND_Reborn" data-source="post: 7837393" data-attributes="member: 6987520"><p>Yeah, at this point we have a lot of house-rules anyway. My best friend told me just to make my own game LOL.</p><p></p><p>It basically comes down to there are elements of 5E that I really like, but growing up and playing 1E/2E through school and college and beyond, there are things I don't like as well.</p><p></p><p>Most of the house-rules are minor. We altered a lot of the races to balance them out. Once you make your character, though, that aspect is done. We have custom rules for many classes, again to offer variety and options we feel were lacking. All told, I think we are sitting on about 20 pages of house-rules. We have also tried lots of different options, and dropped ones that didn't work out as planned.</p><p></p><p>As for this idea, I made a spreadsheet showing the features that would likely be granted via the archetype-multiclass option, and they seem fine to me. Keep in mind since these features are only up to level 6 or 7 in the multiclass, you are giving up higher level features in your RAW archetype for lower level class features.</p><p></p><p>This weekend I'll have time to fully write it up and hopefully any issues will become apparent if that is the case.</p></blockquote><p></p>
[QUOTE="DND_Reborn, post: 7837393, member: 6987520"] Yeah, at this point we have a lot of house-rules anyway. My best friend told me just to make my own game LOL. It basically comes down to there are elements of 5E that I really like, but growing up and playing 1E/2E through school and college and beyond, there are things I don't like as well. Most of the house-rules are minor. We altered a lot of the races to balance them out. Once you make your character, though, that aspect is done. We have custom rules for many classes, again to offer variety and options we feel were lacking. All told, I think we are sitting on about 20 pages of house-rules. We have also tried lots of different options, and dropped ones that didn't work out as planned. As for this idea, I made a spreadsheet showing the features that would likely be granted via the archetype-multiclass option, and they seem fine to me. Keep in mind since these features are only up to level 6 or 7 in the multiclass, you are giving up higher level features in your RAW archetype for lower level class features. This weekend I'll have time to fully write it up and hopefully any issues will become apparent if that is the case. [/QUOTE]
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