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Archetype-Multiclass option initial concept
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<blockquote data-quote="DND_Reborn" data-source="post: 7837840" data-attributes="member: 6987520"><p>Actually, it is more of a 67/33 split LOL. The idea will basically give your subclass features up to <em>their</em> 6th or 7th level or so.</p><p></p><p>I will give you a concrete example (which the specifics might alter slightly once I write it all up...):</p><p></p><p><strong>The Wizard (Rogue)</strong></p><p></p><p>1. Spellcasting, Arcane Recovery</p><p><strong>2. SUBCLASS: Rogue: Expertise, Sneak Attack (1d6), Thieves' Cant</strong></p><p>3. -</p><p>4. ASI</p><p>5. -</p><p><strong>6. SUBCLASS: Rogue: Cunning Action, SA (2d6)</strong></p><p>7. -</p><p>8. ASI</p><p>9. -</p><p><strong>10. SUBCLASS: Rgoue: Uncanny Dodge, SA (3d6)</strong></p><p>11. -</p><p>12. ASI</p><p>13. -</p><p><strong>14. SUBCLASS: Rogue: Expertise, Evasion, SA (4d6)</strong></p><p>15. -</p><p>16. ASI</p><p>17. -</p><p>18. Spell Mastery</p><p>19. ASI</p><p>20. Signature Spell</p><p></p><p>(<em>Note: I might alter the SA progression to lower it to max 3d6.</em>)</p><p></p><p>So, you are a Wizard, but your subclass is Rogue, so at what <em>was</em> your Arcane Tradition (archetype) levels, you can features from the base-class of Rogue. Now, are all these Rogue features a worthy trade-off for the normal Arcane Tradition options? I would think so, but others might not.</p><p></p><p>The point is you are a full Wizard and part rogue. It is not a 50/50 split, but more than 75/25, which is why I think it is best as 67/33. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Now, compare that to this:</p><p></p><p><strong>The Rogue (Wizard)</strong></p><p></p><p>1. Expertise, Sneak Attack, Thieves; Cant</p><p>2. Cunning Action</p><p><strong>3. SUBCLASS: Wizard: Spellcasting (1st level spells), Ritual Casting</strong></p><p>4. ASI</p><p>5. Uncanny Dodge</p><p>6. Expertise</p><p>7. Evasion, <strong>Wizard (2nd level spells)</strong></p><p>8. ASI</p><p><strong>9. SUBCLASS: Wizard: Arcane Recovery</strong></p><p>10. ASI</p><p>11. Reliable Talent</p><p>12. ASI</p><p><strong>13. SUBCLASS: Wizard: <strong>3rd level spells</strong></strong></p><p>14. Blindsense</p><p>15. Slippery Mind, <strong>Wizard </strong></p><p>16. ASI</p><p><strong>17. SUBCLASS: Wizard: <strong>4th level spells</strong></strong></p><p>18. Elusive</p><p>19. ASI</p><p>20. Stroke of Luck</p><p></p><p>Now, after 9th level there are <em>no</em> subclass features, which kind of sucks, but you are gaining spells still and having all the Wizard spells (up to 4th level eventually) at your disposal is pretty good in its own way IMO. The spell progression would be close to what Arcane Trickster gets, but slightly improved.</p><p></p><p>So, in this case you are a full Rogue and part Wizard.</p><p></p><p>Like I said, I have to work on it and write it all up for a first draft when I have time.</p></blockquote><p></p>
[QUOTE="DND_Reborn, post: 7837840, member: 6987520"] Actually, it is more of a 67/33 split LOL. The idea will basically give your subclass features up to [I]their[/I] 6th or 7th level or so. I will give you a concrete example (which the specifics might alter slightly once I write it all up...): [B]The Wizard (Rogue)[/B] 1. Spellcasting, Arcane Recovery [B]2. SUBCLASS: Rogue: Expertise, Sneak Attack (1d6), Thieves' Cant[/B] 3. - 4. ASI 5. - [B]6. SUBCLASS: Rogue: Cunning Action, SA (2d6)[/B] 7. - 8. ASI 9. - [B]10. SUBCLASS: Rgoue: Uncanny Dodge, SA (3d6)[/B] 11. - 12. ASI 13. - [B]14. SUBCLASS: Rogue: Expertise, Evasion, SA (4d6)[/B] 15. - 16. ASI 17. - 18. Spell Mastery 19. ASI 20. Signature Spell ([I]Note: I might alter the SA progression to lower it to max 3d6.[/I]) So, you are a Wizard, but your subclass is Rogue, so at what [I]was[/I] your Arcane Tradition (archetype) levels, you can features from the base-class of Rogue. Now, are all these Rogue features a worthy trade-off for the normal Arcane Tradition options? I would think so, but others might not. The point is you are a full Wizard and part rogue. It is not a 50/50 split, but more than 75/25, which is why I think it is best as 67/33. :) Now, compare that to this: [B]The Rogue (Wizard)[/B] 1. Expertise, Sneak Attack, Thieves; Cant 2. Cunning Action [B]3. SUBCLASS: Wizard: Spellcasting (1st level spells), Ritual Casting[/B] 4. ASI 5. Uncanny Dodge 6. Expertise 7. Evasion, [B]Wizard (2nd level spells)[/B] 8. ASI [B]9. SUBCLASS: Wizard: Arcane Recovery[/B] 10. ASI 11. Reliable Talent 12. ASI [B]13. SUBCLASS: Wizard: [B]3rd level spells[/B][/B] 14. Blindsense 15. Slippery Mind, [B]Wizard [/B] 16. ASI [B]17. SUBCLASS: Wizard: [B]4th level spells[/B][/B] 18. Elusive 19. ASI 20. Stroke of Luck Now, after 9th level there are [I]no[/I] subclass features, which kind of sucks, but you are gaining spells still and having all the Wizard spells (up to 4th level eventually) at your disposal is pretty good in its own way IMO. The spell progression would be close to what Arcane Trickster gets, but slightly improved. So, in this case you are a full Rogue and part Wizard. Like I said, I have to work on it and write it all up for a first draft when I have time. [/QUOTE]
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