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Archetype-Multiclass option initial concept
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<blockquote data-quote="DND_Reborn" data-source="post: 7839472" data-attributes="member: 6987520"><p>It is pretty basic and follows a lot of the accepted ideas for old-school multiclassing in 5E.</p><p></p><p>It isn't far off from where we began, either, but we noticed some issues and decided to do things differently as my post earlier shows. First, it isn't clear from this if you would get <em>two</em> feats if your character was say a Cleric 4/ Ranger 4. Do you get a feat for both classes or ASIs? I wouldn't do that.</p><p></p><p>Certain things, like Unarmored Defense for Monks and Barbarians, we still allow to stack even though this goes directly against 5E. It really is not subject to abuse unless you are geared for it, and then it is your "thing" so we are ok with it being good. We still don't stack Extra Attack, however, due to the obvious issues that could cause.</p><p></p><p>We also use spell points now, and you have a single pool. So, if you have multiple spellcasting classes, like my Cleric/Rogue/Wizard I was playing, I cast both cleric and wizard spells using the same pool of spell points.</p><p></p><p>If you followed that, you would probably be ok. I will warn you that you might run into the HP issue as we did depending on how your DM runs things. I'll give you a concrete example to explain the problem.</p><p></p><p>Let's say you have 80000 XP for an 11th level Fighter. You have a CON 16. Taking average hp would give you:</p><p></p><p>13 (level 1) + 10 * 9 = 103 hp.</p><p></p><p>Now, take the same 80000 XP between 2 classes, Cleric and Fighter for 8/8 levels. Same CON 16. The article you reference says to use the fighter d10, so taking average hp gives:</p><p></p><p>13 (level 1) * 7 * 9 = 76 hp.</p><p></p><p>Those extra 27 hp matter A LOT! (Of course, right?)</p><p></p><p>Imagine your DM creates encounters as if you were 11th level due to your XP. Well, you might have enough power and options do deal with it, but you might <em>not</em> have enough HP to survie it. Go the other way and your DM thinks of you as 8th level. Now, your hp match ok, but you have way too much power and options and encounters are too easy.</p><p></p><p>Anyway, if you have any other questions or concerns, let me know and others might chime in. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="DND_Reborn, post: 7839472, member: 6987520"] It is pretty basic and follows a lot of the accepted ideas for old-school multiclassing in 5E. It isn't far off from where we began, either, but we noticed some issues and decided to do things differently as my post earlier shows. First, it isn't clear from this if you would get [I]two[/I] feats if your character was say a Cleric 4/ Ranger 4. Do you get a feat for both classes or ASIs? I wouldn't do that. Certain things, like Unarmored Defense for Monks and Barbarians, we still allow to stack even though this goes directly against 5E. It really is not subject to abuse unless you are geared for it, and then it is your "thing" so we are ok with it being good. We still don't stack Extra Attack, however, due to the obvious issues that could cause. We also use spell points now, and you have a single pool. So, if you have multiple spellcasting classes, like my Cleric/Rogue/Wizard I was playing, I cast both cleric and wizard spells using the same pool of spell points. If you followed that, you would probably be ok. I will warn you that you might run into the HP issue as we did depending on how your DM runs things. I'll give you a concrete example to explain the problem. Let's say you have 80000 XP for an 11th level Fighter. You have a CON 16. Taking average hp would give you: 13 (level 1) + 10 * 9 = 103 hp. Now, take the same 80000 XP between 2 classes, Cleric and Fighter for 8/8 levels. Same CON 16. The article you reference says to use the fighter d10, so taking average hp gives: 13 (level 1) * 7 * 9 = 76 hp. Those extra 27 hp matter A LOT! (Of course, right?) Imagine your DM creates encounters as if you were 11th level due to your XP. Well, you might have enough power and options do deal with it, but you might [I]not[/I] have enough HP to survie it. Go the other way and your DM thinks of you as 8th level. Now, your hp match ok, but you have way too much power and options and encounters are too easy. Anyway, if you have any other questions or concerns, let me know and others might chime in. :) [/QUOTE]
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