Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*TTRPGs General
Archetypes and Multi-classing
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Bendris Noulg" data-source="post: 1313412" data-attributes="member: 6398"><p>The question is, "which archtypes?"</p><p> </p><p>The earlier editions heavily stressed archtypes that were, at the time, common in the popular fiction (LotR, Elric, Conan, Thieves' World, etc.). Oriental Adventures was the first look at different archtypes in D&D, although it leaned towards archtypes typically seen in many 70's kung-fu films. Later, Kits in 2E were introduced to encourage defining archtypes specific to the campaign, whether those archtypes were revamped (from literature, movies and myth) or entirely new creations defining an atypical setting.</p><p> </p><p>Now, comes the modern model. The no-barriers approach to 3E's mechanical design does three things: Presents the classic archtypes with the Base Classes, permits individualized concepts to be pursued in multiclassing, and allows more campaign-specific roles to be provided via Prestige Classes. To go deeper into the subject, think of Base Classes as the "common" Archtypes; When traveling through Grayhawk, a random encounter with a 20th Level NPC should <em>most likely be</em> a 20th Level Fighter instead of F10/[Prestige Class]10. Why? Because Fighters are a common archtype in the default setting. Going further, we find Multiclassing to provide break-the-mold or man-for-all-seasons characters (both of which, if you think about it, are Archtypes of themselves). Prestige Classes follow up with specific roles, specialized skills, or unique flavor elements (and, ideally, the powers/abilities to fulfill their purpose).</p><p> </p><p>Now, we look at Oriental Adventures (the newer one, not the 1E one). In it is explained which classes from the PH are normally found there and which ones are not, as well as provides a few new Base Classes. This short little section basically explains what the common Archtypes of an oriental campaign are (Paladins are not a common Archtype, while Samurai are). It even explains which Archtypes are proper for Rokugan and which are proper for a more "historic" orient (essentially a base guideline for altering the book from Rokugan to Kara-Tur). And we see the same thing in H:RoE (to a lesser extent) and Nyambe (to a major extent), with Base Classes setting the common Archtypes within the setting.</p><p> </p><p>So, no, I don't think 3E's a game without Archtypes, but rather a game that doesn't push Archtypes while promoting them at most levels. Adhering to them or ignoring them becomes more of a group decision.</p></blockquote><p></p>
[QUOTE="Bendris Noulg, post: 1313412, member: 6398"] The question is, "which archtypes?" The earlier editions heavily stressed archtypes that were, at the time, common in the popular fiction (LotR, Elric, Conan, Thieves' World, etc.). Oriental Adventures was the first look at different archtypes in D&D, although it leaned towards archtypes typically seen in many 70's kung-fu films. Later, Kits in 2E were introduced to encourage defining archtypes specific to the campaign, whether those archtypes were revamped (from literature, movies and myth) or entirely new creations defining an atypical setting. Now, comes the modern model. The no-barriers approach to 3E's mechanical design does three things: Presents the classic archtypes with the Base Classes, permits individualized concepts to be pursued in multiclassing, and allows more campaign-specific roles to be provided via Prestige Classes. To go deeper into the subject, think of Base Classes as the "common" Archtypes; When traveling through Grayhawk, a random encounter with a 20th Level NPC should [i]most likely be[/i] a 20th Level Fighter instead of F10/[Prestige Class]10. Why? Because Fighters are a common archtype in the default setting. Going further, we find Multiclassing to provide break-the-mold or man-for-all-seasons characters (both of which, if you think about it, are Archtypes of themselves). Prestige Classes follow up with specific roles, specialized skills, or unique flavor elements (and, ideally, the powers/abilities to fulfill their purpose). Now, we look at Oriental Adventures (the newer one, not the 1E one). In it is explained which classes from the PH are normally found there and which ones are not, as well as provides a few new Base Classes. This short little section basically explains what the common Archtypes of an oriental campaign are (Paladins are not a common Archtype, while Samurai are). It even explains which Archtypes are proper for Rokugan and which are proper for a more "historic" orient (essentially a base guideline for altering the book from Rokugan to Kara-Tur). And we see the same thing in H:RoE (to a lesser extent) and Nyambe (to a major extent), with Base Classes setting the common Archtypes within the setting. So, no, I don't think 3E's a game without Archtypes, but rather a game that doesn't push Archtypes while promoting them at most levels. Adhering to them or ignoring them becomes more of a group decision. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Archetypes and Multi-classing
Top