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Archetypes and Multi-classing
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<blockquote data-quote="maddman75" data-source="post: 1313428" data-attributes="member: 2673"><p>I think that archetypes are alive and well in 3e. Sure, you can make a cleric/wizard/fighter/rogue, and completely suck at all of them. 3e will not protect you from making an inefficient character. If you want to play Bobo the brain-damaged half-orc paladin with a wis of 4 and a cha of 5, go for it. You'll be the crappiest paladin in history, but the system won't stop you. While a character may be a Fighter4/Rogue3/OOBI5, they'll still call themselves an "archer".</p><p></p><p>IME, this tendency extends into even classless systems. Most RPGs are meant for the PCs to act as a team, and everyone wants to be a useful part of the team. In addition there are generally several roles that need to be filled. </p><p></p><p>I played a lot of Merc and Twilight 2000, a skill based classless system. When we'd put our team together, one player would be the sniper, another would be the scout/spotter/forward observer. Another would be the heavy weapons guy. Another would be plain 'ol infantry. Another might be a pilot or expert driver (or commonly both). Which always made me wonder - why not put these archetypes into classes and save everyone some time at chargen?</p><p></p><p>3e gets you the best of both worlds. You get nearly all the flexibility of a classless system while still retaining archetypes and niche protection. This saves work - I've yet to meet a role playing game that didn't reward specialization over being a jack of all trades.</p></blockquote><p></p>
[QUOTE="maddman75, post: 1313428, member: 2673"] I think that archetypes are alive and well in 3e. Sure, you can make a cleric/wizard/fighter/rogue, and completely suck at all of them. 3e will not protect you from making an inefficient character. If you want to play Bobo the brain-damaged half-orc paladin with a wis of 4 and a cha of 5, go for it. You'll be the crappiest paladin in history, but the system won't stop you. While a character may be a Fighter4/Rogue3/OOBI5, they'll still call themselves an "archer". IME, this tendency extends into even classless systems. Most RPGs are meant for the PCs to act as a team, and everyone wants to be a useful part of the team. In addition there are generally several roles that need to be filled. I played a lot of Merc and Twilight 2000, a skill based classless system. When we'd put our team together, one player would be the sniper, another would be the scout/spotter/forward observer. Another would be the heavy weapons guy. Another would be plain 'ol infantry. Another might be a pilot or expert driver (or commonly both). Which always made me wonder - why not put these archetypes into classes and save everyone some time at chargen? 3e gets you the best of both worlds. You get nearly all the flexibility of a classless system while still retaining archetypes and niche protection. This saves work - I've yet to meet a role playing game that didn't reward specialization over being a jack of all trades. [/QUOTE]
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