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Archetypes, are they useful anymore?
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<blockquote data-quote="tx7321" data-source="post: 3213513" data-attributes="member: 43146"><p>The 1E discussion has gotten me thinking about the importance of archetypes in FRPGs. I don't just mean AD&D but all FRPGs (even scifi). They seem to have been widdled downed and combined as flexibility has become all important. But is there a cost for loosing these strict devisions. These types are few, and date back many 1000s of years (certainly they are older then Greek Mythology), and they seem to be somewhat cross-cultural (showing up in New and Old world civilzaitons far from Europe). </p><p></p><p>So what are they (which types do the cleric, fighter and magician represent, what about the thief), why are they important, and what do we loose or gain by mixing them (through things like skill and feat systems)? I assume the enjoyment is the novelty, and perhaps the realization of each personality type within yourself resulting in a more challanging personal experiance. But, at a point, the PC becomes a non-entity, an equal mix of fighter and rouge and Magician results in a less stodgy and powerful character perhaps, but IMO a duller one as well. And onne you can't really learn about yourself from. Yet this is the direction FRPGs have gone. :\</p><p></p><p></p><p>From Wikipedia, </p><p>An archetype is a generic, idealized model of a person, object or concept from which similar instances are derived, copied, patterned or emulated. In psychology, an archetype is a model of a person, personality or behavior. This article is about personality archetypes, as described in literature analysis and the study of the psyche.</p><p></p><p>In the analysis of personality, the term archetype is often broadly used to refer to</p><p></p><p>a stereotype—personality type observed multiple times, especially an oversimplification of such a type; or </p><p>an epitome—personality type exemplifed, especially the "greatest" such example. </p><p>In a strict linguistic sense, however, an archetype is merely a defining example of a personality type. The accepted use of archetype is to refer to a generic version of a personality type. In this sense "mother figure" can be considered an archetype and instances can be found in various female characters with distinct (non-generic) personalities.</p><p></p><p>Archetypes have been present in mythology and literature for hundreds of years. The use of archetypes to analyse personality was advanced by Carl Jung early in the 20th century. The value in using archetypal characters in fiction derives from the fact that a large group of people are able to unconsciously recognize the archetype, and thus the motivations, behind the character's behavior.</p><p></p><p></p><p> </p><p>Wikipedia describes the archetype as:</p><p></p><p>"a generic, idealized model of a person, object or concept from which similar instances are derived, copied, patterned or emulated. In psychology, an archetype is a model of a person, personality or behavior. This article is about personality archetypes, as described in literature analysis and the study of the psyche.</p><p></p><p>In the analysis of personality, the term archetype is often broadly used to refer to</p><p></p><p>a stereotype—personality type observed multiple times, especially an oversimplification of such a type; or </p><p>an epitome—personality type exemplifed, especially the "greatest" such example. </p><p> </p><p>Archetypes have been present in mythology and literature for hundreds of years. The use of archetypes to analyse personality was advanced by Carl Jung early in the 20th century. The value in using archetypal characters in fiction derives from the fact that a large group of people are able to unconsciously recognize the archetype, and thus the motivations, behind the character's behavior."</p></blockquote><p></p>
[QUOTE="tx7321, post: 3213513, member: 43146"] The 1E discussion has gotten me thinking about the importance of archetypes in FRPGs. I don't just mean AD&D but all FRPGs (even scifi). They seem to have been widdled downed and combined as flexibility has become all important. But is there a cost for loosing these strict devisions. These types are few, and date back many 1000s of years (certainly they are older then Greek Mythology), and they seem to be somewhat cross-cultural (showing up in New and Old world civilzaitons far from Europe). So what are they (which types do the cleric, fighter and magician represent, what about the thief), why are they important, and what do we loose or gain by mixing them (through things like skill and feat systems)? I assume the enjoyment is the novelty, and perhaps the realization of each personality type within yourself resulting in a more challanging personal experiance. But, at a point, the PC becomes a non-entity, an equal mix of fighter and rouge and Magician results in a less stodgy and powerful character perhaps, but IMO a duller one as well. And onne you can't really learn about yourself from. Yet this is the direction FRPGs have gone. :\ From Wikipedia, An archetype is a generic, idealized model of a person, object or concept from which similar instances are derived, copied, patterned or emulated. In psychology, an archetype is a model of a person, personality or behavior. This article is about personality archetypes, as described in literature analysis and the study of the psyche. In the analysis of personality, the term archetype is often broadly used to refer to a stereotype—personality type observed multiple times, especially an oversimplification of such a type; or an epitome—personality type exemplifed, especially the "greatest" such example. In a strict linguistic sense, however, an archetype is merely a defining example of a personality type. The accepted use of archetype is to refer to a generic version of a personality type. In this sense "mother figure" can be considered an archetype and instances can be found in various female characters with distinct (non-generic) personalities. Archetypes have been present in mythology and literature for hundreds of years. The use of archetypes to analyse personality was advanced by Carl Jung early in the 20th century. The value in using archetypal characters in fiction derives from the fact that a large group of people are able to unconsciously recognize the archetype, and thus the motivations, behind the character's behavior. Wikipedia describes the archetype as: "a generic, idealized model of a person, object or concept from which similar instances are derived, copied, patterned or emulated. In psychology, an archetype is a model of a person, personality or behavior. This article is about personality archetypes, as described in literature analysis and the study of the psyche. In the analysis of personality, the term archetype is often broadly used to refer to a stereotype—personality type observed multiple times, especially an oversimplification of such a type; or an epitome—personality type exemplifed, especially the "greatest" such example. Archetypes have been present in mythology and literature for hundreds of years. The use of archetypes to analyse personality was advanced by Carl Jung early in the 20th century. The value in using archetypal characters in fiction derives from the fact that a large group of people are able to unconsciously recognize the archetype, and thus the motivations, behind the character's behavior." [/QUOTE]
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