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Archetypes, are they useful anymore?
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<blockquote data-quote="Greg K" data-source="post: 3214383" data-attributes="member: 5038"><p>I think archetypes are useful. However, I also like the customization that 3e although I dislike aspects of WOTC's execution. My dislikes are as follows</p><p>1. The classes are not as flexible as they could be. IMO, WOTC designers unnecessarily assign too many specific character abilities. Why assign the ability to channel spells through a sword to a duskblade? Why not create a more generic arcane warrior base class and give bonus feats that they could choose from with the ability to channel spells through a weapon being one of the feats to choose from. Why assign the Knight Test of Mettle? Isn't Test of Mettle the goad feat? Why not allow the choice of a bonus feat there and have Goad among the choices?</p><p></p><p>2. I think that multiclassing is too easy. Want a new class for your character? Simply level up. However, this makes no sense when you consider that the classes are the product of extensive training whether it be formal or informal. If the fighter, unlike the warrior NPC class, is a product of extensive training in various arms and weapons rather than just some training, wizards and monks are the product of years of apprenticeship. If characters spent months or years to get to level one, why shouldn't there be more to taking a new class than simply leveling? Why not require prerequisites similar to taking a PrC, but less stringent? Want to multiclass into a sorcerer or wizard? Take a feat that grants 3-0 level spells (or be able to cast arcane spells) and have either one or two ranks in one or two specific skills (e.g. Knowledge (Arcane) and Spellcraft to multiclass into wizard).</p></blockquote><p></p>
[QUOTE="Greg K, post: 3214383, member: 5038"] I think archetypes are useful. However, I also like the customization that 3e although I dislike aspects of WOTC's execution. My dislikes are as follows 1. The classes are not as flexible as they could be. IMO, WOTC designers unnecessarily assign too many specific character abilities. Why assign the ability to channel spells through a sword to a duskblade? Why not create a more generic arcane warrior base class and give bonus feats that they could choose from with the ability to channel spells through a weapon being one of the feats to choose from. Why assign the Knight Test of Mettle? Isn't Test of Mettle the goad feat? Why not allow the choice of a bonus feat there and have Goad among the choices? 2. I think that multiclassing is too easy. Want a new class for your character? Simply level up. However, this makes no sense when you consider that the classes are the product of extensive training whether it be formal or informal. If the fighter, unlike the warrior NPC class, is a product of extensive training in various arms and weapons rather than just some training, wizards and monks are the product of years of apprenticeship. If characters spent months or years to get to level one, why shouldn't there be more to taking a new class than simply leveling? Why not require prerequisites similar to taking a PrC, but less stringent? Want to multiclass into a sorcerer or wizard? Take a feat that grants 3-0 level spells (or be able to cast arcane spells) and have either one or two ranks in one or two specific skills (e.g. Knowledge (Arcane) and Spellcraft to multiclass into wizard). [/QUOTE]
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