Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Archetypes, are they useful anymore?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="charlesatan" data-source="post: 3215037" data-attributes="member: 20870"><p>On the class vs point buy system, I think what you're looking for is more of the latter. You might want to check out Mongoose Publishing's True20 system which is just that: all "class" abilities are based on feats and you get to pick a feat every level.</p><p></p><p>In a way, classes with special abilities are there to simplify things. So that you don't end up with too much of a generic character and depending on feats to determine your class rather than your actual levels. Not saying one is better than the other, but too much cherrypicking can be intimidating to newer players (or on one's learning curve). If there were less "character abilities", "class level" would matter less, and you could probably end up with the same character concept despite taking different levels.</p><p></p><p></p><p></p><p>I think it's about ease of use. It's a game after all. If I want realism, your arguments are valid. And as a GM, you could house rule it to be so. But since ease of play is one of the focus of game designers, not putting restrictions in multiclassing and then ad-hoc placing them latter on as a houserule is a better option than restricting them in the first place then removing them ad-hoc later on.</p></blockquote><p></p>
[QUOTE="charlesatan, post: 3215037, member: 20870"] On the class vs point buy system, I think what you're looking for is more of the latter. You might want to check out Mongoose Publishing's True20 system which is just that: all "class" abilities are based on feats and you get to pick a feat every level. In a way, classes with special abilities are there to simplify things. So that you don't end up with too much of a generic character and depending on feats to determine your class rather than your actual levels. Not saying one is better than the other, but too much cherrypicking can be intimidating to newer players (or on one's learning curve). If there were less "character abilities", "class level" would matter less, and you could probably end up with the same character concept despite taking different levels. I think it's about ease of use. It's a game after all. If I want realism, your arguments are valid. And as a GM, you could house rule it to be so. But since ease of play is one of the focus of game designers, not putting restrictions in multiclassing and then ad-hoc placing them latter on as a houserule is a better option than restricting them in the first place then removing them ad-hoc later on. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Archetypes, are they useful anymore?
Top