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Archetypes, are they useful anymore?
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<blockquote data-quote="Hussar" data-source="post: 3215751" data-attributes="member: 22779"><p>Greater investment than 1e? Probably. Greater than many other games out there? Not even close. GURPS, Vampire, Traveller? I remember sitting down for THREE HOURS to make a character in Traveller. You can whack out a PC in 3e in fifteen minutes easily. Granted, if you want to spread out into the optional books, it can take longer, but, that's comparing apples to oranges.</p><p></p><p>Good grief, the 3e PHB gives you your skills, equipment and suggests feats for your character. How could it possibly be any easier to create a character?</p><p></p><p>Cranking out characters in DnD is not complicated, nor time consuming. Roll the dice (or use point buy), pick a class and away you go. If it takes significant time to create a character in 3e, it's due to lack of familiarity with the rules, not that the rules are that difficult.</p></blockquote><p></p>
[QUOTE="Hussar, post: 3215751, member: 22779"] Greater investment than 1e? Probably. Greater than many other games out there? Not even close. GURPS, Vampire, Traveller? I remember sitting down for THREE HOURS to make a character in Traveller. You can whack out a PC in 3e in fifteen minutes easily. Granted, if you want to spread out into the optional books, it can take longer, but, that's comparing apples to oranges. Good grief, the 3e PHB gives you your skills, equipment and suggests feats for your character. How could it possibly be any easier to create a character? Cranking out characters in DnD is not complicated, nor time consuming. Roll the dice (or use point buy), pick a class and away you go. If it takes significant time to create a character in 3e, it's due to lack of familiarity with the rules, not that the rules are that difficult. [/QUOTE]
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Archetypes, are they useful anymore?
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