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Archetypes, are they useful anymore?
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<blockquote data-quote="Hussar" data-source="post: 3217322" data-attributes="member: 22779"><p>Oh true, it could be easier. There's no disputing that. But, that's a far cry from saying that D&D in any incarnation has particularly difficult character creation rules. Yes, creating a Basic D&D character is faster and easier than a 3e character, but, both are far faster and easier than creating a character in say GURPS.</p><p></p><p>I defy anyone to spend 6 hours creating a 3e 1st level character. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> Lumping 3e with Rolemaster doesn't fit terribly well in this case. While I'm not familiar with Rolemaster, it sounds a lot closer to GURPS than D&D.</p><p></p><p>Even allowing pretty much every book out there, creating a 1st level character cannot take that long. You simply don't have that many choices to make. Note, I did say 1st level. Jack things up to about 15th level and I can see it taking hours for someone who is not familiar with high level rules.</p><p></p><p>I think Storm Raven and MerricB have both hit it rather well. D&D in any incarnation has NEVER been about genre recreation. Yes, they have borrowed from popular fantasy of the time, but, the game has always pushed you to move beyond archetypes. Dragon magazine has umpteen articles about how to make your character your own. Sure, starting from an archetype helps, but, archetypes have always been the starting point, not the goal.</p><p></p><p>I've been told time and again that the mechanics don't matter. That two players will take two fighters with identical stats and create entirely unique characters in AD&D. Is this mistaken? If archetypes are the goal, then shouldn't every PC of a given class look very much the same?</p></blockquote><p></p>
[QUOTE="Hussar, post: 3217322, member: 22779"] Oh true, it could be easier. There's no disputing that. But, that's a far cry from saying that D&D in any incarnation has particularly difficult character creation rules. Yes, creating a Basic D&D character is faster and easier than a 3e character, but, both are far faster and easier than creating a character in say GURPS. I defy anyone to spend 6 hours creating a 3e 1st level character. :) Lumping 3e with Rolemaster doesn't fit terribly well in this case. While I'm not familiar with Rolemaster, it sounds a lot closer to GURPS than D&D. Even allowing pretty much every book out there, creating a 1st level character cannot take that long. You simply don't have that many choices to make. Note, I did say 1st level. Jack things up to about 15th level and I can see it taking hours for someone who is not familiar with high level rules. I think Storm Raven and MerricB have both hit it rather well. D&D in any incarnation has NEVER been about genre recreation. Yes, they have borrowed from popular fantasy of the time, but, the game has always pushed you to move beyond archetypes. Dragon magazine has umpteen articles about how to make your character your own. Sure, starting from an archetype helps, but, archetypes have always been the starting point, not the goal. I've been told time and again that the mechanics don't matter. That two players will take two fighters with identical stats and create entirely unique characters in AD&D. Is this mistaken? If archetypes are the goal, then shouldn't every PC of a given class look very much the same? [/QUOTE]
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