Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Archetypes, are they useful anymore?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="MoogleEmpMog" data-source="post: 3224568" data-attributes="member: 22882"><p>And the mental imagery it was rooted in... BECAME (not was, became after the fact) the mental imagery of stock fantasy. Prior to D&D's popularity (especially among burgeoning fantasy fans and authors), these things were by no means universal or even common.</p><p></p><p>The arcane/divine split? Spellcasting clerics in armor? Thieves as a separate class? Fighters locked into heavy armor? Mages without said armor? These were gameplay constructs to force players to work together as a team. Simple as that. They created mental imagery that was later adopted as the standard by writers whose first or most memorable exposure to fantasy was through D&D and/or publishing industry suits who saw the D&D tropes as the salable ones for stock fantasy.</p><p></p><p>Pretending that they map to pre-D&D fantasy in any meaningful way flies in the face of the evidence. At best you can say that Gygax and Arneson took their favorite literary flavors and mixed them together in a gameable way, dropping any influences they either didn't like or didn't see how to incorporate into the play model they wanted to foster.</p></blockquote><p></p>
[QUOTE="MoogleEmpMog, post: 3224568, member: 22882"] And the mental imagery it was rooted in... BECAME (not was, became after the fact) the mental imagery of stock fantasy. Prior to D&D's popularity (especially among burgeoning fantasy fans and authors), these things were by no means universal or even common. The arcane/divine split? Spellcasting clerics in armor? Thieves as a separate class? Fighters locked into heavy armor? Mages without said armor? These were gameplay constructs to force players to work together as a team. Simple as that. They created mental imagery that was later adopted as the standard by writers whose first or most memorable exposure to fantasy was through D&D and/or publishing industry suits who saw the D&D tropes as the salable ones for stock fantasy. Pretending that they map to pre-D&D fantasy in any meaningful way flies in the face of the evidence. At best you can say that Gygax and Arneson took their favorite literary flavors and mixed them together in a gameable way, dropping any influences they either didn't like or didn't see how to incorporate into the play model they wanted to foster. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Archetypes, are they useful anymore?
Top