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Archetypes, are they useful anymore?
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<blockquote data-quote="tx7321" data-source="post: 3226033" data-attributes="member: 43146"><p>Charelsatan: "So now we're approximating? But either way, that still exists in 3E. "</p><p></p><p>Wait, I think your getting me confused with P&P who had specific characters from books he thought were used as the primary templates for classes. </p><p>I have always been approximating. My point is, however, even those approximations have limitations that define what they are. Go beyond those boarders and you loose site of the type. Sure 3E has those classic types (or archetypes) but they get mixed together a bit...and some of those boarders that shouldn't get crossed do get crossed. </p><p>Of course, I'm using my archetypes (see above) rather then something else (like Hero, Villian, Coward) etc. </p><p></p><p>In 3E your taking fighters (one archetype) and mixing them with say Rouges (another archetype), and then...hmmm...throw in a level or 2 of spell casting (a 3rd archetype). Sure this is a cool character...but I can't place it in any fairy tale I know of.</p><p></p><p>Another example would be this: imagine "Old Yeller" with its characters. You had the innocent child, the child growing up into a man, the man, and the nurturer (mother). Each character type (or archetype) has value based on how they complement and contrast the other. Working together they make the whole family work. Thats 1E. The team of players work together to reach an objective (not always, but usually).</p><p></p><p>In 3E were suddenly asked to combine all 4 characters into 1. Sure you can do that, but you loose the need for a team (or in the above example, you loose the need for all the characters, one is plenty with all those skills). And your character looses its ability to contrast with the others...like white against black...its now some new funky color. </p><p></p><p>Why is this important? Because, fundamentally, AD&D 1E is a story being told. Its a novel being written as it is played. And thus, it has the same basic needs that any story has...and one of those needs is interesting definable characters. I realize this is all somewhat esoteric. But I feel there is some truth to it. The purpose of 1E was indeed to get a group of players together and have them work toward a goal, each doing there own thing. This was called "character balance" (the thief gets past the deadly trap, the fighter the deadly monster etc.). 3E has a different definition of character balance. In this game, each class is made to be equally powerful. And each class is made to be customizable (perhaps to facilitate solo or 2 person games)?</p></blockquote><p></p>
[QUOTE="tx7321, post: 3226033, member: 43146"] Charelsatan: "So now we're approximating? But either way, that still exists in 3E. " Wait, I think your getting me confused with P&P who had specific characters from books he thought were used as the primary templates for classes. I have always been approximating. My point is, however, even those approximations have limitations that define what they are. Go beyond those boarders and you loose site of the type. Sure 3E has those classic types (or archetypes) but they get mixed together a bit...and some of those boarders that shouldn't get crossed do get crossed. Of course, I'm using my archetypes (see above) rather then something else (like Hero, Villian, Coward) etc. In 3E your taking fighters (one archetype) and mixing them with say Rouges (another archetype), and then...hmmm...throw in a level or 2 of spell casting (a 3rd archetype). Sure this is a cool character...but I can't place it in any fairy tale I know of. Another example would be this: imagine "Old Yeller" with its characters. You had the innocent child, the child growing up into a man, the man, and the nurturer (mother). Each character type (or archetype) has value based on how they complement and contrast the other. Working together they make the whole family work. Thats 1E. The team of players work together to reach an objective (not always, but usually). In 3E were suddenly asked to combine all 4 characters into 1. Sure you can do that, but you loose the need for a team (or in the above example, you loose the need for all the characters, one is plenty with all those skills). And your character looses its ability to contrast with the others...like white against black...its now some new funky color. Why is this important? Because, fundamentally, AD&D 1E is a story being told. Its a novel being written as it is played. And thus, it has the same basic needs that any story has...and one of those needs is interesting definable characters. I realize this is all somewhat esoteric. But I feel there is some truth to it. The purpose of 1E was indeed to get a group of players together and have them work toward a goal, each doing there own thing. This was called "character balance" (the thief gets past the deadly trap, the fighter the deadly monster etc.). 3E has a different definition of character balance. In this game, each class is made to be equally powerful. And each class is made to be customizable (perhaps to facilitate solo or 2 person games)? [/QUOTE]
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