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Archetypes, are they useful anymore?
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<blockquote data-quote="charlesatan" data-source="post: 3226046" data-attributes="member: 20870"><p>Greek Gods. Norse Gods. I'm from the Philippines so I can say Philippine myths and legends.</p><p></p><p></p><p></p><p>I like to highlight the <strong>not always, but usually</strong> part. The same goes for 3E.</p><p></p><p></p><p></p><p>That's not necessarily true. Duplicate roles (especially the healer aspect and the fighter aspect) can be helpful. And personally, I don't know about you, but if I had a choice of an extra Fighter back-up instead of being the only Fighter in the group, I'd take the former option. </p><p></p><p></p><p></p><p>And again, in that sense, 1E is no different frm 3E. There's still a story being told. A group of characters still need to cooperate to fully make use of their capabilities. And no, they're not equally powerful. Four Fighters does not necessarily make up for the skills of one Rogue. Or the firepower or magic of a Wizard. Or the healing magic of a Cleric. I wish it were easier to facilitate solo or 2 person games in 3E but while possible, difficult. That's why you either have to resort to using multiple characters, gestalt characters, or simply tone down the threat level. And in the end, these have nothing to do with the archetypes (child, father, etc.) you mentioned.</p></blockquote><p></p>
[QUOTE="charlesatan, post: 3226046, member: 20870"] Greek Gods. Norse Gods. I'm from the Philippines so I can say Philippine myths and legends. I like to highlight the [b]not always, but usually[/b] part. The same goes for 3E. That's not necessarily true. Duplicate roles (especially the healer aspect and the fighter aspect) can be helpful. And personally, I don't know about you, but if I had a choice of an extra Fighter back-up instead of being the only Fighter in the group, I'd take the former option. And again, in that sense, 1E is no different frm 3E. There's still a story being told. A group of characters still need to cooperate to fully make use of their capabilities. And no, they're not equally powerful. Four Fighters does not necessarily make up for the skills of one Rogue. Or the firepower or magic of a Wizard. Or the healing magic of a Cleric. I wish it were easier to facilitate solo or 2 person games in 3E but while possible, difficult. That's why you either have to resort to using multiple characters, gestalt characters, or simply tone down the threat level. And in the end, these have nothing to do with the archetypes (child, father, etc.) you mentioned. [/QUOTE]
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