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Archetypes, are they useful anymore?
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<blockquote data-quote="Hussar" data-source="post: 3226554" data-attributes="member: 22779"><p>For some, very strange reason, TX is grafting on reasons for the existence of AD&D constructs that simply aren't true. The ONLY reason the four classes were chosen is because of the wargame roots of D&D. There's no great artistic reasoning behind any of this. Just plain nuts and bolts wargaming.</p><p></p><p>Good grief, the idea of gaming as story didn't see the light of day until YEARS after D&D was released. </p><p></p><p>I have a sneaking suspicion that TX has had very poor experiences with 3e and is trying very hard to vindicate them. The idea that you can create a single character that can "do it all" is silly. Ask any powergamer and he'll tell you that the way to building a powerhouse character is single class with maybe a prestige class. Fighter/Mage/Thief? Welcome to crapsville as your character is weaker than a one legged kobold.</p><p></p><p>The reasons for the limitations on classes had nothing to do with archetypes or setting and everything to do with each class not stepping on the other's toes. Mages don't wear armor because that's the fighter's schtick. Clerics use blunt weapons so they don't overshadow fighters. Thieves just got screwed every way from Sunday. But, the idea that these constructs were based in any sort of genre emulation is laughable.</p></blockquote><p></p>
[QUOTE="Hussar, post: 3226554, member: 22779"] For some, very strange reason, TX is grafting on reasons for the existence of AD&D constructs that simply aren't true. The ONLY reason the four classes were chosen is because of the wargame roots of D&D. There's no great artistic reasoning behind any of this. Just plain nuts and bolts wargaming. Good grief, the idea of gaming as story didn't see the light of day until YEARS after D&D was released. I have a sneaking suspicion that TX has had very poor experiences with 3e and is trying very hard to vindicate them. The idea that you can create a single character that can "do it all" is silly. Ask any powergamer and he'll tell you that the way to building a powerhouse character is single class with maybe a prestige class. Fighter/Mage/Thief? Welcome to crapsville as your character is weaker than a one legged kobold. The reasons for the limitations on classes had nothing to do with archetypes or setting and everything to do with each class not stepping on the other's toes. Mages don't wear armor because that's the fighter's schtick. Clerics use blunt weapons so they don't overshadow fighters. Thieves just got screwed every way from Sunday. But, the idea that these constructs were based in any sort of genre emulation is laughable. [/QUOTE]
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