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Archetypes, are they useful anymore?
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<blockquote data-quote="JRRNeiklot" data-source="post: 3231698" data-attributes="member: 717"><p>As I said above, I went from describing my last character (ranger/druid) to describing a typical fighter/mage as it is probably the most common multiclass. Sorry for the confusion. There is no way a fighter/mage of equal exp is even close to as poewrful as a straight mage. Could the f/m take the mu in a one on one battle? Almost certainly. But as far as value to a party, the mu wins hands down. The level or two difference pays off in spades. Especially when you consider the 16 or 17 the multiclass character rolled is more than likely going into strength. A 35% chance to learn spell is really no fun. Fireball? Sorry, I rolled a 40 on that one. Maybe next level. Magic missile? I've failed that roll twice.</p></blockquote><p></p>
[QUOTE="JRRNeiklot, post: 3231698, member: 717"] As I said above, I went from describing my last character (ranger/druid) to describing a typical fighter/mage as it is probably the most common multiclass. Sorry for the confusion. There is no way a fighter/mage of equal exp is even close to as poewrful as a straight mage. Could the f/m take the mu in a one on one battle? Almost certainly. But as far as value to a party, the mu wins hands down. The level or two difference pays off in spades. Especially when you consider the 16 or 17 the multiclass character rolled is more than likely going into strength. A 35% chance to learn spell is really no fun. Fireball? Sorry, I rolled a 40 on that one. Maybe next level. Magic missile? I've failed that roll twice. [/QUOTE]
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