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Archetypes, are they useful anymore?
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<blockquote data-quote="JRRNeiklot" data-source="post: 3232263" data-attributes="member: 717"><p>We never had any problem at all with multiclass characters becoming more powerful. The only part of UA we used was the barbarian, ranger/druid multiclass and weapon specialization, though (apart from spells). That might have something to do with it. No drow, snirfblabla, etc. We also rolled characters by the book. 3d6 put 'em where you want 'em. You roll it, you play it, with a little leeway if someone rolled nothing higher than a 9 or something. </p><p></p><p>As for high level play, we had a creative dm, and when I dm'ed, I used various 1e and 2e products, made up my own stuff. I ran an Arthurian campaign where the bad guys were mostly people, there's always stuff to challenge 'em. Remember, a 15th level fighter has like 100 hp if he has a decent con. Couple of lightning bolts can thin that out rather quickly. And there's nothing like a 10d4+10 magic missile. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":-)" title="Smile :-)" data-smilie="1"data-shortname=":-)" /> Traps work well, as do beholders, green slime, poison, dragons, demons, devils, liches, ghosts. Even high level characters are scared to death of 3 hd wights in 1e. Undead in particular can be nasty at any level. Banshees - One bad roll and you're toast. Assassins slitting a throat in the night. No roll, except for move silently. I think all the dry mechanics of 3e has stifled a lot of creativity. That demon not tough enough? Add 5 or 6 hit die and lower his ac by about 4. Of course, that would be screamed at as "cheating" in another thread running around.</p></blockquote><p></p>
[QUOTE="JRRNeiklot, post: 3232263, member: 717"] We never had any problem at all with multiclass characters becoming more powerful. The only part of UA we used was the barbarian, ranger/druid multiclass and weapon specialization, though (apart from spells). That might have something to do with it. No drow, snirfblabla, etc. We also rolled characters by the book. 3d6 put 'em where you want 'em. You roll it, you play it, with a little leeway if someone rolled nothing higher than a 9 or something. As for high level play, we had a creative dm, and when I dm'ed, I used various 1e and 2e products, made up my own stuff. I ran an Arthurian campaign where the bad guys were mostly people, there's always stuff to challenge 'em. Remember, a 15th level fighter has like 100 hp if he has a decent con. Couple of lightning bolts can thin that out rather quickly. And there's nothing like a 10d4+10 magic missile. :-) Traps work well, as do beholders, green slime, poison, dragons, demons, devils, liches, ghosts. Even high level characters are scared to death of 3 hd wights in 1e. Undead in particular can be nasty at any level. Banshees - One bad roll and you're toast. Assassins slitting a throat in the night. No roll, except for move silently. I think all the dry mechanics of 3e has stifled a lot of creativity. That demon not tough enough? Add 5 or 6 hit die and lower his ac by about 4. Of course, that would be screamed at as "cheating" in another thread running around. [/QUOTE]
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