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Archetypes, are they useful anymore?
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<blockquote data-quote="charlesatan" data-source="post: 3232842" data-attributes="member: 20870"><p>I disagree on the armor part. Some prefer light, some prefer heavy (just as some prefer Two-Handed Weapons, and others sword-and-board). Of course the reverse could also be said (and probably cheaper): the heavy armor characters get an item that boosts their speed (and what Fighter doesn't carry boots of haste?).</p><p></p><p>Evasion only matters if you have a high enough Ref save to actually make it count. Sure, your Ref save is better than a straight-class Fighter, but not as good as a Ranger/Rogue hybrid for example.</p><p></p><p>Please, let's not get into the "Fighter-is-weak" argument. There are other threads about that. But suffice to say, the non-spellcasting classes have some incentive to multiclass, while it's a general no-no for spellcasters. But by no means does it replace what the classes do. I mean the Ftr/Bar/Rgr/Rog isn't really much of a tank as much as a "it's everything else". A Ftr/Bar is more of a melee combatant and probably has higher damage output. But if you want feats, go straight Ftr (a Barbarian will find it difficult to qualify for Whirlwind Attack for example, never mind that it's a relative crappy feat).</p></blockquote><p></p>
[QUOTE="charlesatan, post: 3232842, member: 20870"] I disagree on the armor part. Some prefer light, some prefer heavy (just as some prefer Two-Handed Weapons, and others sword-and-board). Of course the reverse could also be said (and probably cheaper): the heavy armor characters get an item that boosts their speed (and what Fighter doesn't carry boots of haste?). Evasion only matters if you have a high enough Ref save to actually make it count. Sure, your Ref save is better than a straight-class Fighter, but not as good as a Ranger/Rogue hybrid for example. Please, let's not get into the "Fighter-is-weak" argument. There are other threads about that. But suffice to say, the non-spellcasting classes have some incentive to multiclass, while it's a general no-no for spellcasters. But by no means does it replace what the classes do. I mean the Ftr/Bar/Rgr/Rog isn't really much of a tank as much as a "it's everything else". A Ftr/Bar is more of a melee combatant and probably has higher damage output. But if you want feats, go straight Ftr (a Barbarian will find it difficult to qualify for Whirlwind Attack for example, never mind that it's a relative crappy feat). [/QUOTE]
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