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General Tabletop Discussion
*Dungeons & Dragons
Archetypes to add to 5e
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<blockquote data-quote="Blue" data-source="post: 7800028" data-attributes="member: 20564"><p>There are a lot of suggestions that are just names. They sound cool but aren't really explaining the concept - what types of archetype do they enable? There are plenty of great ideas out there that D&D would need subclasses to build - but the point is trying to identify what 5e <em>needs</em>. JC said he's explored all the options - what reoccuring tropes are still missing?</p><p></p><p>I was asking for an example character because an archetype is a recurrent symbol or motif in literature, art, or mythology. Being able to point at someone is a easy test of this vs. a cool idea to <em>expand</em> D&D, but not one <em>required</em> by D&D just to cover the bases.</p><p></p><p>There have been lots of good ones already like the transforming barbarian. What other low hanging fruit can we find?</p></blockquote><p></p>
[QUOTE="Blue, post: 7800028, member: 20564"] There are a lot of suggestions that are just names. They sound cool but aren't really explaining the concept - what types of archetype do they enable? There are plenty of great ideas out there that D&D would need subclasses to build - but the point is trying to identify what 5e [I]needs[/I]. JC said he's explored all the options - what reoccuring tropes are still missing? I was asking for an example character because an archetype is a recurrent symbol or motif in literature, art, or mythology. Being able to point at someone is a easy test of this vs. a cool idea to [I]expand[/I] D&D, but not one [I]required[/I] by D&D just to cover the bases. There have been lots of good ones already like the transforming barbarian. What other low hanging fruit can we find? [/QUOTE]
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