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<blockquote data-quote="Greg K" data-source="post: 7800198" data-attributes="member: 5038"><p>Like Aldarc, I don't agree with many things from Mearls of late- actually, this has been for a while (The same is true for me with regards to Jeremy Crawford) . Pretty much, the only thing that I have agreed with Mearls on is that the Ranger needs urban options and that some classes need their subclasses earlier to avoid them breaking the design guidelines which weren't finalized until after several classes were designed ( But, hey, they still release subclasses which breaktheir design guidelines rather than provide a variant class feature which would fix the issue). Personally, I think that all classes should have their subclasses at first level which would open design space, avoid breaking their design guidelines, and allow more archetypes from Sword & Sorcery, Sword & Sandals Sword & Planet, Medieval Fantasy, High Fantasy, and real world cultural Legends & Myth to be better represented)</p><p>Anyway, I digress.</p><p>Stripping the customization away from the Warlock is, imo, a bad thing. Like Aldarc I think the customization was a good thing.. Personally, I wish the cleric's armor and weapon proficiencies, and hit die were moved to an additional cleric choice at first level depending if the cleric 's religion/order (somewhat similar to the Warlock Pact).</p></blockquote><p></p>
[QUOTE="Greg K, post: 7800198, member: 5038"] Like Aldarc, I don't agree with many things from Mearls of late- actually, this has been for a while (The same is true for me with regards to Jeremy Crawford) . Pretty much, the only thing that I have agreed with Mearls on is that the Ranger needs urban options and that some classes need their subclasses earlier to avoid them breaking the design guidelines which weren't finalized until after several classes were designed ( But, hey, they still release subclasses which breaktheir design guidelines rather than provide a variant class feature which would fix the issue). Personally, I think that all classes should have their subclasses at first level which would open design space, avoid breaking their design guidelines, and allow more archetypes from Sword & Sorcery, Sword & Sandals Sword & Planet, Medieval Fantasy, High Fantasy, and real world cultural Legends & Myth to be better represented) Anyway, I digress. Stripping the customization away from the Warlock is, imo, a bad thing. Like Aldarc I think the customization was a good thing.. Personally, I wish the cleric's armor and weapon proficiencies, and hit die were moved to an additional cleric choice at first level depending if the cleric 's religion/order (somewhat similar to the Warlock Pact). [/QUOTE]
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