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Archetypes to add to 5e
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<blockquote data-quote="Tony Vargas" data-source="post: 7816865" data-attributes="member: 996"><p>Don't see how that's in any way more true than of 1e or 3e.</p><p></p><p>I can't imagine where you're getting that. 1e is adamant that high level spells come direct from a deity you serve, and that deviating from your alignment (or anything else that might offend said god) will see such spells revoked. </p><p></p><p>OK, if you're talking SRD rather than D&D, sure, it's scrubbed of a lotta stuff. Even so, very first line of the Cleric description in the SRD: <strong>"Alignment</strong>: A cleric’s alignment must be within one step of his deity’s (that is, it may be one step away on either the lawful–chaotic axis or the good–evil axis, but not both). A cleric may not be neutral unless his deity’s alignment is also neutral." Multiple deities with the cleric serving exactly one, baked right in. Not just polytheism, but D&D patron-deity polytheism. A particular cleric might just choose domains without serving a specific deity, but the multiplicity of deities is established.</p><p></p><p>While FR is notoriously, aggressively polytheist (Wall of the Faithless), and 5e defaults to that setting, default can be overridden. 4e, OTOH, had no default setting, and divine classes had relative freedom in how they conducted themselves and used their abilities after their investiture - and players complete freedom in reskinning classes, so philosophies & forces or monotheism or whatever were at least asmuch on the table as 1e, if not with the support of specific mechanics 2e provided. </p><p></p><p>And, then there are settings that do remove the gods. 1e Dragonlance, and 2e-through-4e Dark Sun, albeit with consequences. And, 3e-4e (and about to be 5e) Eberron, which is a functionally agnostic setting.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 7816865, member: 996"] Don't see how that's in any way more true than of 1e or 3e. I can't imagine where you're getting that. 1e is adamant that high level spells come direct from a deity you serve, and that deviating from your alignment (or anything else that might offend said god) will see such spells revoked. OK, if you're talking SRD rather than D&D, sure, it's scrubbed of a lotta stuff. Even so, very first line of the Cleric description in the SRD: [B]"Alignment[/B]: A cleric’s alignment must be within one step of his deity’s (that is, it may be one step away on either the lawful–chaotic axis or the good–evil axis, but not both). A cleric may not be neutral unless his deity’s alignment is also neutral." Multiple deities with the cleric serving exactly one, baked right in. Not just polytheism, but D&D patron-deity polytheism. A particular cleric might just choose domains without serving a specific deity, but the multiplicity of deities is established. While FR is notoriously, aggressively polytheist (Wall of the Faithless), and 5e defaults to that setting, default can be overridden. 4e, OTOH, had no default setting, and divine classes had relative freedom in how they conducted themselves and used their abilities after their investiture - and players complete freedom in reskinning classes, so philosophies & forces or monotheism or whatever were at least asmuch on the table as 1e, if not with the support of specific mechanics 2e provided. And, then there are settings that do remove the gods. 1e Dragonlance, and 2e-through-4e Dark Sun, albeit with consequences. And, 3e-4e (and about to be 5e) Eberron, which is a functionally agnostic setting. [/QUOTE]
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