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Archetypes to add to 5e
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<blockquote data-quote="Tony Vargas" data-source="post: 7816886" data-attributes="member: 996"><p>I don't recall any examples of such ever being given in 1e. And, again, 1e, higher level Cleric spells explicitly came form the deity.</p><p> In 2e, it's explicit that there are other sources of power for clerics, and the 2e CPH presents guidelines for creating priesthoods that gain power from a philosophy or force.</p><p>5e's DM Empowerment mirrors that, and is, if anything, more explicit. In other words, you credit the game with what it left out, rather than what it did. And, also excuse what it did, when that didn't fit with what you wanted - but won't extend the same courtesy to other editions?</p><p></p><p>Nod, you can be a more nebulous sort of cleric - as you could be in any edition, though in 1e, you'd be out spells much above 2nd for your trouble - but you do so in a universe where there are many deities to choose from, whom clerics serve one at a time, and who live in the Outer Planes.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 7816886, member: 996"] I don't recall any examples of such ever being given in 1e. And, again, 1e, higher level Cleric spells explicitly came form the deity. In 2e, it's explicit that there are other sources of power for clerics, and the 2e CPH presents guidelines for creating priesthoods that gain power from a philosophy or force. 5e's DM Empowerment mirrors that, and is, if anything, more explicit. In other words, you credit the game with what it left out, rather than what it did. And, also excuse what it did, when that didn't fit with what you wanted - but won't extend the same courtesy to other editions? Nod, you can be a more nebulous sort of cleric - as you could be in any edition, though in 1e, you'd be out spells much above 2nd for your trouble - but you do so in a universe where there are many deities to choose from, whom clerics serve one at a time, and who live in the Outer Planes. [/QUOTE]
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