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<blockquote data-quote="Remathilis" data-source="post: 7818157" data-attributes="member: 7635"><p>Why?</p><p></p><p>Pathfinder isn't setting neutral. It's clearly designed to align with Golarion. Moreso in 2e, where goblins are common enough adventurers to be a core race. </p><p></p><p>Shadowrun isn't setting neutral. The One Ring isn't. Neither is World of Darkness (which has several different themes of horror living in the same world, akin to D&Ds multiverse) or Edge of Empire or Call of Chthulu or Mutants & Masterminds, or...</p><p></p><p>In fact, I can only think of a few true universal systems like GURPs, most RPGs have a assumed setting that colors it's rules, fluff, and options. Yet people treat D&D like it's supposed to be Primordial Clay that takes on the form of whatever the DM wants instantly and should be constructed to be a modular, flavorless toolkit the DM assembles like a amateur radio kit.</p><p></p><p>D&D is moddable =/= D&D is a toolkit. </p><p></p><p>So if you want to strip out and replace elements of the game, feel free. Modify clerics, remove dragonborn, refluff monsters, etc, go right ahead. But don't expect WotC to cater to you're specific vision. </p><p></p><p>D&D is not Generic Fantasy Simulator d20. It is Dungeons & Dragons [emoji769]</p></blockquote><p></p>
[QUOTE="Remathilis, post: 7818157, member: 7635"] Why? Pathfinder isn't setting neutral. It's clearly designed to align with Golarion. Moreso in 2e, where goblins are common enough adventurers to be a core race. Shadowrun isn't setting neutral. The One Ring isn't. Neither is World of Darkness (which has several different themes of horror living in the same world, akin to D&Ds multiverse) or Edge of Empire or Call of Chthulu or Mutants & Masterminds, or... In fact, I can only think of a few true universal systems like GURPs, most RPGs have a assumed setting that colors it's rules, fluff, and options. Yet people treat D&D like it's supposed to be Primordial Clay that takes on the form of whatever the DM wants instantly and should be constructed to be a modular, flavorless toolkit the DM assembles like a amateur radio kit. D&D is moddable =/= D&D is a toolkit. So if you want to strip out and replace elements of the game, feel free. Modify clerics, remove dragonborn, refluff monsters, etc, go right ahead. But don't expect WotC to cater to you're specific vision. D&D is not Generic Fantasy Simulator d20. It is Dungeons & Dragons [emoji769] [/QUOTE]
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