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Archetypes to add to 5e
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<blockquote data-quote="doctorbadwolf" data-source="post: 7818374" data-attributes="member: 6704184"><p>The Covenent Agent was cool because it came with a couple feats to make the assassin/avenger build work during heroic, and then the Paragon Path was just super fun to play, and really synergies what the two classes had in common. </p><p></p><p>A 5e version would focus on being inescapable (distinct from simple mobility), and centering your attention entirely on a single target until they are dead. </p><p>So, I’d give it a Mark or Shroud or whatever, let the Agent get Sneak Attack on their Shroud target no matter what, and layer in spells that can only be used against a target with your Shroud on it, like a teleport that must bring you closer to them/bonus action to teleport next to them within X feet, hold person, ensaring strike or something like it, wrathful Smite, etc. </p><p></p><p>Maybe rather than it being only doable against the Shroud target, the Shroud enhances these effects? </p><p></p><p>I’d also go ahead and give them a channel divinity power at level 9. </p><p></p><p>How complex and multifaceted are the incarnum rules? Why couldn’t a subclass just use ki in a new way?</p><p></p><p></p><p>See above for one very rough draft. Another way to go might be to get weird, and give the rogue stuff no divine class has, like unarmored defense, the ability to track your Marked target even when it would normally be impossible, maybe even see them when they’re invisible, and like, a soft damage boost in the form of 4e executioner’s Lethal feature. Ie, when you reduce a target to X HP or fewer, you can instead reduce them to 0. </p><p></p><p>Either way, I’d also add in the ability to make your SA damage Radiant or Necrotic. </p><p></p><p>Another assassin ability that a rogue could easily have would be more ways to get Reaction attacks against a chosen target. They make an attack while within reach of a weapon you are holding, attack them as a Reaction (with advantage if their attack misses). “At X level, you can do this while using Uncanny Dodge” would be sick as hell, even if it had to be a high level feature. </p><p>They move willingly while within 30 feet of you, teleport or dash or whatever and attack them. </p><p></p><p>Etc.</p></blockquote><p></p>
[QUOTE="doctorbadwolf, post: 7818374, member: 6704184"] The Covenent Agent was cool because it came with a couple feats to make the assassin/avenger build work during heroic, and then the Paragon Path was just super fun to play, and really synergies what the two classes had in common. A 5e version would focus on being inescapable (distinct from simple mobility), and centering your attention entirely on a single target until they are dead. So, I’d give it a Mark or Shroud or whatever, let the Agent get Sneak Attack on their Shroud target no matter what, and layer in spells that can only be used against a target with your Shroud on it, like a teleport that must bring you closer to them/bonus action to teleport next to them within X feet, hold person, ensaring strike or something like it, wrathful Smite, etc. Maybe rather than it being only doable against the Shroud target, the Shroud enhances these effects? I’d also go ahead and give them a channel divinity power at level 9. How complex and multifaceted are the incarnum rules? Why couldn’t a subclass just use ki in a new way? See above for one very rough draft. Another way to go might be to get weird, and give the rogue stuff no divine class has, like unarmored defense, the ability to track your Marked target even when it would normally be impossible, maybe even see them when they’re invisible, and like, a soft damage boost in the form of 4e executioner’s Lethal feature. Ie, when you reduce a target to X HP or fewer, you can instead reduce them to 0. Either way, I’d also add in the ability to make your SA damage Radiant or Necrotic. Another assassin ability that a rogue could easily have would be more ways to get Reaction attacks against a chosen target. They make an attack while within reach of a weapon you are holding, attack them as a Reaction (with advantage if their attack misses). “At X level, you can do this while using Uncanny Dodge” would be sick as hell, even if it had to be a high level feature. They move willingly while within 30 feet of you, teleport or dash or whatever and attack them. Etc. [/QUOTE]
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