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Archetypes to add to 5e
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<blockquote data-quote="Fenris-77" data-source="post: 7818382" data-attributes="member: 6993955"><p>[USER=996]@Tony Vargas[/USER] - I hear you. Even in a game where MC isn't a thing, it could still be used on a one-off basis for a build outside the core classes. To play devil's advocate for a moment, if someone does want more archetypes to allow for some flexibility in builds, perhaps they should also be willing to look at MC as well to do the same work. I do completely agree that MC isn't the same as a different archetype, but they do accomplish similar tasks as far as builds go, and all I was suggesting is that some of the builds in question can be built effectively via MC.</p><p></p><p>Also, the EK isn't the same as Fighter/Wizard - the difference in class abilities is significant at high levels. That might actually prove your point more than mine though. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p><p></p><p>I brought this up more to churn some discussion about exactly what bits of a build really mitigate for a new archetype, as opposed to bits that can be accomplished using the tools already at hand. I though the difference might help focus in on what exactly people are looking for in a new archetype (for whatever build).</p></blockquote><p></p>
[QUOTE="Fenris-77, post: 7818382, member: 6993955"] [USER=996]@Tony Vargas[/USER] - I hear you. Even in a game where MC isn't a thing, it could still be used on a one-off basis for a build outside the core classes. To play devil's advocate for a moment, if someone does want more archetypes to allow for some flexibility in builds, perhaps they should also be willing to look at MC as well to do the same work. I do completely agree that MC isn't the same as a different archetype, but they do accomplish similar tasks as far as builds go, and all I was suggesting is that some of the builds in question can be built effectively via MC. Also, the EK isn't the same as Fighter/Wizard - the difference in class abilities is significant at high levels. That might actually prove your point more than mine though. :p I brought this up more to churn some discussion about exactly what bits of a build really mitigate for a new archetype, as opposed to bits that can be accomplished using the tools already at hand. I though the difference might help focus in on what exactly people are looking for in a new archetype (for whatever build). [/QUOTE]
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