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<blockquote data-quote="Remathilis" data-source="post: 7818713" data-attributes="member: 7635"><p>:: Fails Wisdom save::</p><p></p><p>Tell me, when you play those "weird and wonderful" 1e settings, do all druids belong to a global hierarchical organization that ties advancement to combat and only has one character of max level IN THE WORLD?</p><p></p><p>Likewise, do those settings have multinational assassin guilds that require the assassination of the guildleader to advance to max level in? Or monastic traditions that allow only a single member of a given level beyond name level to exist in the world?</p><p></p><p>Do they all enforce true neutrality in druids, lawful goodness in paladins, forbid elves from being clerics, dwarves from being magic-users, and half-orcs from being thieves? Furthermore, do they limit all nonhuman class levels except in thief? Cap strength for females and other ability scores per race? </p><p></p><p>Because is they did, you played with the implied setting of AD&D affecting your rules. Might as well say all those "weird and wonderful" homebrew settings were really just Greyhawk, since Greyhawk was baked into the mechanics of those classes and races.</p><p></p><p>Now, back to our regularly scheduled subclass discussion. </p><p></p><p>I think we need a wizard subclass to represent witches, hedge mages, and other "doesn't go for the schools of magic theory" mages, perhaps with a touch of druid theming to it.</p></blockquote><p></p>
[QUOTE="Remathilis, post: 7818713, member: 7635"] :: Fails Wisdom save:: Tell me, when you play those "weird and wonderful" 1e settings, do all druids belong to a global hierarchical organization that ties advancement to combat and only has one character of max level IN THE WORLD? Likewise, do those settings have multinational assassin guilds that require the assassination of the guildleader to advance to max level in? Or monastic traditions that allow only a single member of a given level beyond name level to exist in the world? Do they all enforce true neutrality in druids, lawful goodness in paladins, forbid elves from being clerics, dwarves from being magic-users, and half-orcs from being thieves? Furthermore, do they limit all nonhuman class levels except in thief? Cap strength for females and other ability scores per race? Because is they did, you played with the implied setting of AD&D affecting your rules. Might as well say all those "weird and wonderful" homebrew settings were really just Greyhawk, since Greyhawk was baked into the mechanics of those classes and races. Now, back to our regularly scheduled subclass discussion. I think we need a wizard subclass to represent witches, hedge mages, and other "doesn't go for the schools of magic theory" mages, perhaps with a touch of druid theming to it. [/QUOTE]
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