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<blockquote data-quote="Tony Vargas" data-source="post: 7819022" data-attributes="member: 996"><p>I have two very different issues with what [USER=58172]@Yaarel[/USER] has been saying:</p><p>1) Yeah, D&D presents polytheism - the existence of multiple deities, anyway - as a fact, and, no, that's not conducive to introducing respectful representations of monotheistic, non-theistic, nor even realistic polytheistic beliefs into a campaign. I also feel that doing so is fraught, in the first place, and that an entirely fictionalized take on religion isn't the worst possible alternative, but I acknowledge it's a real issue, either way.</p><p>2) What is this 1e & 3e, only, delivered on the above assertion, while 5e somehow doesn't? When 1e had polytheism baked in at all levels with no alternative more than vaguely hinted at, and 3e only off-handedly presented an alternative while providing no mechanical support to differentiate it from the patron-deity-polytheistic/Domain default? Conversely, 2e, especially in the CPH, actually had alternatives to deities with full support for designing such priesthoods. 4e gave players license to re-fluff their characters to, and well past the point of defining a divine class as gaining power from something other than a deity. And, 5e, of course, gives the DM unlimited latitude in changing anything/everything about the game, rules or setting, the same kind of latitude 1e DMs took, 5e practically forces on you! </p><p>(For that matter, the Great Wheel, itself, unchallenged multiversal canon for virtually all of D&D, establishes alignments, deities, and eternal afterlives as objective fact.)</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 7819022, member: 996"] I have two very different issues with what [USER=58172]@Yaarel[/USER] has been saying: 1) Yeah, D&D presents polytheism - the existence of multiple deities, anyway - as a fact, and, no, that's not conducive to introducing respectful representations of monotheistic, non-theistic, nor even realistic polytheistic beliefs into a campaign. I also feel that doing so is fraught, in the first place, and that an entirely fictionalized take on religion isn't the worst possible alternative, but I acknowledge it's a real issue, either way. 2) What is this 1e & 3e, only, delivered on the above assertion, while 5e somehow doesn't? When 1e had polytheism baked in at all levels with no alternative more than vaguely hinted at, and 3e only off-handedly presented an alternative while providing no mechanical support to differentiate it from the patron-deity-polytheistic/Domain default? Conversely, 2e, especially in the CPH, actually had alternatives to deities with full support for designing such priesthoods. 4e gave players license to re-fluff their characters to, and well past the point of defining a divine class as gaining power from something other than a deity. And, 5e, of course, gives the DM unlimited latitude in changing anything/everything about the game, rules or setting, the same kind of latitude 1e DMs took, 5e practically forces on you! (For that matter, the Great Wheel, itself, unchallenged multiversal canon for virtually all of D&D, establishes alignments, deities, and eternal afterlives as objective fact.) [/QUOTE]
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