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Archetypes to add to 5e
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<blockquote data-quote="doctorbadwolf" data-source="post: 7819133" data-attributes="member: 6704184"><p><strong>The Captain</strong>.</p><p></p><p><strong>The Sage</strong> (not a wizard. They get two skills and no way to get expertise in a knowledge skill. That ain’t a sage)</p><p>let my nerdiest friend play a mostly nonmagical nerd whose main stat is int and who can make useful lore checks in combat. Give them tome-pact style ritual casting, but no spellcasting otherwise. Maybe even a few spells that aren’t rituals can be used as rituals by the Sage?</p><p></p><p><strong>The Daredevil</strong>. Fearless, survives partly by luck, partly because their fearlessness leads to them not hesitating.</p><p></p><p><strong>The Inventor</strong>. I know I know, Artificer. But...can we have a mundane inventor, too, please?</p><p></p><p>The <strong>assassins</strong> that aren’t disguised poisoners. (See, the Covenent Agent/avenger concept discussed upthread)</p><p></p><p><strong>The Shadow</strong>. Character that becomes darkness/a shadow. Permastealth type. I am the night. The shadow monk kinda gets it, but I’d love a rogue that simply becomes a shadow.</p><p></p><p><strong>The Hanged Man</strong>. “</p><table style='width: 100%'><tr><td>I know that I hung,</td></tr><tr><td>on a wind-rocked tree,</td></tr><tr><td>nine whole nights,</td></tr><tr><td>with a spear wounded,</td></tr><tr><td>and to Odin offered,</td></tr><tr><td>myself to myself;</td></tr><tr><td>on that tree,</td></tr><tr><td>of which no one knows</td></tr><tr><td>from what root it springs”</td></tr></table><p>-Havamal, Thorpe translation</p><p></p><p>Related to Hanged Man, the not-evil hand of death. Someone you could use <strong>The Morrigan</strong> as direct inspiration for. Most of the death related archetypes relate to necromancy, but we’ve got only, I think, the Grave Cleric playing with Death while rejecting Necromancy.</p><p></p><p><strong>The Hand of God</strong>. I’d love just a full on 4e style avenger with no armor, attack and damage using Wisdom. I can make a Hexblade/Paladin work, using Charisma and Armor of Shadows, but I’d love to see a rogue or fighter or something that just is this concept from the jump. Archetypes coming in at 3 for most classes hurts this concept a bit. Maybe make it a Monk?</p><p></p><p>Semi-related: a <strong>divine archer</strong>. It’s a thing in anime a lot, and kinda a thing in Eberron lore with Thranish Paladins. But there is absolutely nothing in the game supporting an archer bolstered by divine grace.</p><p></p><p>A <strong>transformer</strong>. Someone that takes on a terrible aspect and becomes larger than life to fight. Could be a weird Druid, but Barbarian fits better IMO. Hell, let my barbarian choose at a given level whether they can turn into an ogre or turn into a Treant when raging!</p></blockquote><p></p>
[QUOTE="doctorbadwolf, post: 7819133, member: 6704184"] [B]The Captain[/B]. [B]The Sage[/B] (not a wizard. They get two skills and no way to get expertise in a knowledge skill. That ain’t a sage) let my nerdiest friend play a mostly nonmagical nerd whose main stat is int and who can make useful lore checks in combat. Give them tome-pact style ritual casting, but no spellcasting otherwise. Maybe even a few spells that aren’t rituals can be used as rituals by the Sage? [B]The Daredevil[/B]. Fearless, survives partly by luck, partly because their fearlessness leads to them not hesitating. [B]The Inventor[/B]. I know I know, Artificer. But...can we have a mundane inventor, too, please? The [B]assassins[/B] that aren’t disguised poisoners. (See, the Covenent Agent/avenger concept discussed upthread) [B]The Shadow[/B]. Character that becomes darkness/a shadow. Permastealth type. I am the night. The shadow monk kinda gets it, but I’d love a rogue that simply becomes a shadow. [B]The Hanged Man[/B]. “ [TABLE] [TR] [TD]I know that I hung,[/TD] [/TR] [TR] [TD]on a wind-rocked tree,[/TD] [/TR] [TR] [TD]nine whole nights,[/TD] [/TR] [TR] [TD]with a spear wounded,[/TD] [/TR] [TR] [TD]and to Odin offered,[/TD] [/TR] [TR] [TD]myself to myself;[/TD] [/TR] [TR] [TD]on that tree,[/TD] [/TR] [TR] [TD]of which no one knows[/TD] [/TR] [TR] [TD]from what root it springs”[/TD] [/TR] [/TABLE] -Havamal, Thorpe translation Related to Hanged Man, the not-evil hand of death. Someone you could use [B]The Morrigan[/B] as direct inspiration for. Most of the death related archetypes relate to necromancy, but we’ve got only, I think, the Grave Cleric playing with Death while rejecting Necromancy. [B]The Hand of God[/B]. I’d love just a full on 4e style avenger with no armor, attack and damage using Wisdom. I can make a Hexblade/Paladin work, using Charisma and Armor of Shadows, but I’d love to see a rogue or fighter or something that just is this concept from the jump. Archetypes coming in at 3 for most classes hurts this concept a bit. Maybe make it a Monk? Semi-related: a [B]divine archer[/B]. It’s a thing in anime a lot, and kinda a thing in Eberron lore with Thranish Paladins. But there is absolutely nothing in the game supporting an archer bolstered by divine grace. A [B]transformer[/B]. Someone that takes on a terrible aspect and becomes larger than life to fight. Could be a weird Druid, but Barbarian fits better IMO. Hell, let my barbarian choose at a given level whether they can turn into an ogre or turn into a Treant when raging! [/QUOTE]
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