Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Archetypes
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Gadget" data-source="post: 7556411" data-attributes="member: 23716"><p>And of course, in 2e, you ignored Backstab? What about move silently/Hide in shadows? Climb walls? It has been a long time, but I remember these things being integral to the thief in AD&D, and many parties could reasonably expect their thief to contribute in those areas, particularly as levels rise. I mean, "geeky lockpicker" has never been a solid fantasy archetype that a class based system has exactly imitated to a tee. The Rogue class provides the basis for that skill, but there are other things that go along with that. 5e provides more options for this in the form of backgrounds/feats that can give you exactly this, regardless of class. And quite frankly, "geeky locksmith" sounds a lot more like a background or character quirk than an a Major Fantasy Archetype. </p><p></p><p>One difference between modern editions and AD&D is that it tends to go for 'big heroic' (or anti-heroic, depending on your preference) a bit more than before; so, consequently, there are more Big Heroic Fantasy things parceled out among the various classes to do. Surviving low level is no longer the huge accomplishment of many hours of careful tapping with 10' poles and lucky roles that it once was, so consequently, the Bildungsroman, "just off the farm" portion of the game tends to get glossed over more than in the old days (depending on group and preferences, ymmv). That can have the effect of leaving more mundane concepts and things behind rather quickly, as groups advance more to 'Big Hero' status. This can be somewhat counteracted by slowing advancement and sticking to lower levels (whatever your group defines as 'lower levels'), and keeping things more restrained.</p></blockquote><p></p>
[QUOTE="Gadget, post: 7556411, member: 23716"] And of course, in 2e, you ignored Backstab? What about move silently/Hide in shadows? Climb walls? It has been a long time, but I remember these things being integral to the thief in AD&D, and many parties could reasonably expect their thief to contribute in those areas, particularly as levels rise. I mean, "geeky lockpicker" has never been a solid fantasy archetype that a class based system has exactly imitated to a tee. The Rogue class provides the basis for that skill, but there are other things that go along with that. 5e provides more options for this in the form of backgrounds/feats that can give you exactly this, regardless of class. And quite frankly, "geeky locksmith" sounds a lot more like a background or character quirk than an a Major Fantasy Archetype. One difference between modern editions and AD&D is that it tends to go for 'big heroic' (or anti-heroic, depending on your preference) a bit more than before; so, consequently, there are more Big Heroic Fantasy things parceled out among the various classes to do. Surviving low level is no longer the huge accomplishment of many hours of careful tapping with 10' poles and lucky roles that it once was, so consequently, the Bildungsroman, "just off the farm" portion of the game tends to get glossed over more than in the old days (depending on group and preferences, ymmv). That can have the effect of leaving more mundane concepts and things behind rather quickly, as groups advance more to 'Big Hero' status. This can be somewhat counteracted by slowing advancement and sticking to lower levels (whatever your group defines as 'lower levels'), and keeping things more restrained. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Archetypes
Top