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<blockquote data-quote="ClaytonCross" data-source="post: 7556497" data-attributes="member: 6880599"><p><strong>As someone who loved his 3.5 Ranger micromanaging skills... I understand what your saying</strong>. It is a bit different having skills that are so broad. I have to remind myself that the archatype names are not what you call yourself in game but reference for meta game simplicity. What I mean is a "rogue thief" in no way shape or form has to be roguish or an evil thief. They could easily be a former City Guard Quartermaster, who knows locks and traps from years of designing and placing them legally as part of his job to protect equipment from theft instead and knows how the hide valuables to protect them which gives him a good idea where to search for them. Its actually, interesting to play the inverse of the name because usually a role has a counter role with similar skills because they need to know their enemy.</p><p></p><p>In that same vain, a Thief, a Captain of the guard, and a detective could all very easily have the same skill set. We have "rogue" in our group now that specializes in operational security (scouting and ensuring we are save as we move forward) and item recover, meaning he steals but mostly steals back from thieves returning them to proper owners. That means he makes less profit but he doesn't have to hid his activities and has no risk of going to jail being views like a private eye and supplement to busy town guards with a wider range of service. </p><p></p><p>I find my GM has more problem with that than me. I am playing a warlock and we had a number of sessions where he was trying to paint me as evil and I had to confront him asking why. He originally said, "well you made a deal with an evil being" I pointed out that only "The Fiend" patron is by nature evil. The ArchFey and Celestial Patrons could very likely be good, Hexblades are "generally" hunters of the undead from their Raven Queen Roots, and Undying is somewhat natural. I choose The Old One described as, "The Great Old One might be unaware of your existence or entirely indifferent to you, but the secrets you have learned allow you to draw your magic from it." which I described my "pact" as an accident of cult experimentation on me while I was captive. The patron doesn't necessarily know I exist nor do I know or understand my patron. So what have I done that makes me evil? It took the GM almost a year to come around to the idea that I could be an involuntary warlock who the patron doesn't know exist and not an evil PC searching for power. Made for some interesting session when my patron became aware of me and I of it. Until then, my farm boy become warlock thought he was a sorcerer per my character flaws, though other know what he was and didn't have the heart to tell him because of "evil implications".</p><p></p><p>It took me a while to adapt to this because in 3.5 you were much more what you picked than a summery of skills and abilities you take. In 3.5 I was a ranger hunter of the undead and my character know it and it was all supported in the rules. <strong>In 5e I originally felt I couldn't do anything because it wasn't spelled out, then I eventually learned I could do anything because I wasn't tied down... well … as long as I can explain it to my GM and get him on board. So their is a bit more GM acceptance requirement than 3.5 where their was no room for GM bias base interpretation. </strong> That may have always been and option in concept but my 3.5 GMs were very much "it is as the book says". So a thief was a thief. I like being able to be a city investigator by background and keeping that as a security specialist using the thief subclass.</p></blockquote><p></p>
[QUOTE="ClaytonCross, post: 7556497, member: 6880599"] [B]As someone who loved his 3.5 Ranger micromanaging skills... I understand what your saying[/B]. It is a bit different having skills that are so broad. I have to remind myself that the archatype names are not what you call yourself in game but reference for meta game simplicity. What I mean is a "rogue thief" in no way shape or form has to be roguish or an evil thief. They could easily be a former City Guard Quartermaster, who knows locks and traps from years of designing and placing them legally as part of his job to protect equipment from theft instead and knows how the hide valuables to protect them which gives him a good idea where to search for them. Its actually, interesting to play the inverse of the name because usually a role has a counter role with similar skills because they need to know their enemy. In that same vain, a Thief, a Captain of the guard, and a detective could all very easily have the same skill set. We have "rogue" in our group now that specializes in operational security (scouting and ensuring we are save as we move forward) and item recover, meaning he steals but mostly steals back from thieves returning them to proper owners. That means he makes less profit but he doesn't have to hid his activities and has no risk of going to jail being views like a private eye and supplement to busy town guards with a wider range of service. I find my GM has more problem with that than me. I am playing a warlock and we had a number of sessions where he was trying to paint me as evil and I had to confront him asking why. He originally said, "well you made a deal with an evil being" I pointed out that only "The Fiend" patron is by nature evil. The ArchFey and Celestial Patrons could very likely be good, Hexblades are "generally" hunters of the undead from their Raven Queen Roots, and Undying is somewhat natural. I choose The Old One described as, "The Great Old One might be unaware of your existence or entirely indifferent to you, but the secrets you have learned allow you to draw your magic from it." which I described my "pact" as an accident of cult experimentation on me while I was captive. The patron doesn't necessarily know I exist nor do I know or understand my patron. So what have I done that makes me evil? It took the GM almost a year to come around to the idea that I could be an involuntary warlock who the patron doesn't know exist and not an evil PC searching for power. Made for some interesting session when my patron became aware of me and I of it. Until then, my farm boy become warlock thought he was a sorcerer per my character flaws, though other know what he was and didn't have the heart to tell him because of "evil implications". It took me a while to adapt to this because in 3.5 you were much more what you picked than a summery of skills and abilities you take. In 3.5 I was a ranger hunter of the undead and my character know it and it was all supported in the rules. [B]In 5e I originally felt I couldn't do anything because it wasn't spelled out, then I eventually learned I could do anything because I wasn't tied down... well … as long as I can explain it to my GM and get him on board. So their is a bit more GM acceptance requirement than 3.5 where their was no room for GM bias base interpretation. [/B] That may have always been and option in concept but my 3.5 GMs were very much "it is as the book says". So a thief was a thief. I like being able to be a city investigator by background and keeping that as a security specialist using the thief subclass. [/QUOTE]
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