Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Archetypes
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="ClaytonCross" data-source="post: 7558993" data-attributes="member: 6880599"><p>I am not tracking what your saying entirely but Its not unheard of to have a for example a Ranger scout without thieves tools a Wizard to investigate "oddities" for traps mundane or arcane, then have the rogue with low wisdom and intellect disarm them with thieves tools. I think it is far less common that a rogue with expertise in thieves tools and investigation who doesn't need the wizard and often GMs don't allow "visual clues for hidden traps". I prefer traps to have a different perception DC and investigation DC to notice find and allow a perceptive player to be able to tip off the need to investigate. However this is largely a GM play style choice that has developed from being annoyed when GMs I played under only allowed one or the other switching after I revealed I had built a character who was good at the one we were using but wanted us to fail the trap to tell their story. </p><p></p><p>So now when I GM <strong>I use a macro</strong> that makes a random DC for each skill separately then modifies:</p><p></p><p>-<strong>to spot</strong>: Perception, Investigation, Survival </p><p>-<strong>to disarm</strong>: Thieves' Tools, Intellect, strength </p><p>-<strong>Failed disarm</strong>: Save DC / Attack roll , Damage type , Damage, critical damage (if to hit)</p><p></p><p>This allows a group effort or unstandardized approach to traps. On the other hand, I highly recommend "role planning" for parties. I don't mean players micro manage eachothers characters, but if there is party role you want to do call it out and let the other players know because the worst player vs player friction I have seen is because two players wanted to do the role in the group not because you to players with the same class, race, background, feats. They start fighting for their moment to shine. If you have a rogue that spots traps and then a rogue that disarm traps they can work as a partnership but if you have a wizard who disarms traps and a ranger who disarms traps their is a chance they will fight about it if that was a primary character archetype goal they don't want to let go of as the OP has described.</p></blockquote><p></p>
[QUOTE="ClaytonCross, post: 7558993, member: 6880599"] I am not tracking what your saying entirely but Its not unheard of to have a for example a Ranger scout without thieves tools a Wizard to investigate "oddities" for traps mundane or arcane, then have the rogue with low wisdom and intellect disarm them with thieves tools. I think it is far less common that a rogue with expertise in thieves tools and investigation who doesn't need the wizard and often GMs don't allow "visual clues for hidden traps". I prefer traps to have a different perception DC and investigation DC to notice find and allow a perceptive player to be able to tip off the need to investigate. However this is largely a GM play style choice that has developed from being annoyed when GMs I played under only allowed one or the other switching after I revealed I had built a character who was good at the one we were using but wanted us to fail the trap to tell their story. So now when I GM [B]I use a macro[/B] that makes a random DC for each skill separately then modifies: -[B]to spot[/B]: Perception, Investigation, Survival -[B]to disarm[/B]: Thieves' Tools, Intellect, strength -[B]Failed disarm[/B]: Save DC / Attack roll , Damage type , Damage, critical damage (if to hit) This allows a group effort or unstandardized approach to traps. On the other hand, I highly recommend "role planning" for parties. I don't mean players micro manage eachothers characters, but if there is party role you want to do call it out and let the other players know because the worst player vs player friction I have seen is because two players wanted to do the role in the group not because you to players with the same class, race, background, feats. They start fighting for their moment to shine. If you have a rogue that spots traps and then a rogue that disarm traps they can work as a partnership but if you have a wizard who disarms traps and a ranger who disarms traps their is a chance they will fight about it if that was a primary character archetype goal they don't want to let go of as the OP has described. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Archetypes
Top