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Archivist - Cleric help
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<blockquote data-quote="paqqy" data-source="post: 5042342" data-attributes="member: 75432"><p>That's actually a really interesting idea.</p><p></p><p></p><p></p><p>Unfortunately, I can't choose what the event was that I had to be saved from. Neither my character nor the 'MiBs' actually know what the event was. The mystery, I assume, is part of the plot. The only thing anyone knows that some Intel provide the place and time for me to be rescued, but nothing about what I was going to be rescued from. So yeah, the point is that my class can't be tied to that event.</p><p></p><p></p><p>The PCs are drawn to me because they have all been recently given the same option as me (mind wipe or work-for-us) and assigned to work with me. Thus, my class can't motivate my purpose for being in the party.... this has already been my job for a while.</p><p></p><p></p><p></p><p>The spellthief mechanic doesn't work that easily. On an unwilling target, I need to succeed on a sneak attack. In most cases, I might be inclined to keep the Archivist as far from melee as possible, seeing how they're supposed to be in the back with the wizards. </p><p></p><p>Even on a successful steal, I can only steal 0th and 1-st level spells, as the level of spells I can steal progresses more or less as if I were a wizard (e.g., stealing 9th level spells at 18th level).</p><p></p><p>And I <em>must</em> cast the spell (or use the energy to fire one of my own) within an hour of absorbing it.</p><p></p><p>I can forgo the sneak attack on a willing target, but the mechanics still only allow me to steal 1st level spells.</p><p></p><p></p><p></p><p>Don't get me wrong. I totally agree. I'm going to try to get the DM to let me retrain the spellcasting like that feat you posted from <em>Complete Soundrel</em> or by just letting me stack them without a feat.</p><p></p><p>One thing that I should mention: My goal with my character is to have all of my monster Knowledge Skills (arcana, dungeoneering, nature, religion, planes) maxed and the other Knowledges at 5 ranks relatively early on. The spellthief only has 'arcana' and 'local,' which leaves me with lots of skill points that I can't put into Knowledge skills.</p><p></p><p>But yeah, that's a very interesting idea! I'll definitely think about running that feat by the DM!</p></blockquote><p></p>
[QUOTE="paqqy, post: 5042342, member: 75432"] That's actually a really interesting idea. Unfortunately, I can't choose what the event was that I had to be saved from. Neither my character nor the 'MiBs' actually know what the event was. The mystery, I assume, is part of the plot. The only thing anyone knows that some Intel provide the place and time for me to be rescued, but nothing about what I was going to be rescued from. So yeah, the point is that my class can't be tied to that event. The PCs are drawn to me because they have all been recently given the same option as me (mind wipe or work-for-us) and assigned to work with me. Thus, my class can't motivate my purpose for being in the party.... this has already been my job for a while. The spellthief mechanic doesn't work that easily. On an unwilling target, I need to succeed on a sneak attack. In most cases, I might be inclined to keep the Archivist as far from melee as possible, seeing how they're supposed to be in the back with the wizards. Even on a successful steal, I can only steal 0th and 1-st level spells, as the level of spells I can steal progresses more or less as if I were a wizard (e.g., stealing 9th level spells at 18th level). And I [I]must[/I] cast the spell (or use the energy to fire one of my own) within an hour of absorbing it. I can forgo the sneak attack on a willing target, but the mechanics still only allow me to steal 1st level spells. Don't get me wrong. I totally agree. I'm going to try to get the DM to let me retrain the spellcasting like that feat you posted from [I]Complete Soundrel[/I] or by just letting me stack them without a feat. One thing that I should mention: My goal with my character is to have all of my monster Knowledge Skills (arcana, dungeoneering, nature, religion, planes) maxed and the other Knowledges at 5 ranks relatively early on. The spellthief only has 'arcana' and 'local,' which leaves me with lots of skill points that I can't put into Knowledge skills. But yeah, that's a very interesting idea! I'll definitely think about running that feat by the DM! [/QUOTE]
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