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*Archtypical Paladin Quandry* The 'Are you a Paladin?' Question.
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<blockquote data-quote="therion" data-source="post: 3137255" data-attributes="member: 46633"><p><strong>Paladins</strong></p><p></p><p>A Paladin would enter an evil city and lie to enter 'IF ITS NEEDED FOR A HIGHER PURPOSE' , probably feel compelled to pay some penance at the first opportune moment. A more strict DM would maybe make him lose his detect evil ability until a penance is served. But if the campaign requires breaking into the Temple of a Vile God, killing the high priest and taking an artifact of terrible power then lying to get in is a valid action and should not be dealt with to harshly.</p><p>This action is minor when you think about it as within a few streets of being in the city he would undoubtedly see a city guard beating a scrawny peasant women(or child) and demand payment( either in kind or monetary) at which point the real test of a Paladin begins, does he risk the mission for this one women(or child) or walk away to a higher purpose. If he walks away he should be feeling the sting of shame as her cries echo through the streets. Maybe even a simple cobbler could look toward the incident and mumble' no-one ever does anything about that'. If the Paladin continues to walk away then he could hear the strangled cry then silence. The women(child) is dead and a decent roleplayer would feel horrified that he did nothing and volentarily give up his Paladinhood until he has atoned. A Paladin character is the strongest character to play ever and one of my group went through similar incidents in a city in the Abyss. Faced by such mass horror and brutality he lost his Paladinhood for months until he would console his feelings of despair.</p><p>Tough campaign.</p></blockquote><p></p>
[QUOTE="therion, post: 3137255, member: 46633"] [b]Paladins[/b] A Paladin would enter an evil city and lie to enter 'IF ITS NEEDED FOR A HIGHER PURPOSE' , probably feel compelled to pay some penance at the first opportune moment. A more strict DM would maybe make him lose his detect evil ability until a penance is served. But if the campaign requires breaking into the Temple of a Vile God, killing the high priest and taking an artifact of terrible power then lying to get in is a valid action and should not be dealt with to harshly. This action is minor when you think about it as within a few streets of being in the city he would undoubtedly see a city guard beating a scrawny peasant women(or child) and demand payment( either in kind or monetary) at which point the real test of a Paladin begins, does he risk the mission for this one women(or child) or walk away to a higher purpose. If he walks away he should be feeling the sting of shame as her cries echo through the streets. Maybe even a simple cobbler could look toward the incident and mumble' no-one ever does anything about that'. If the Paladin continues to walk away then he could hear the strangled cry then silence. The women(child) is dead and a decent roleplayer would feel horrified that he did nothing and volentarily give up his Paladinhood until he has atoned. A Paladin character is the strongest character to play ever and one of my group went through similar incidents in a city in the Abyss. Faced by such mass horror and brutality he lost his Paladinhood for months until he would console his feelings of despair. Tough campaign. [/QUOTE]
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