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*Archtypical Paladin Quandry* The 'Are you a Paladin?' Question.
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<blockquote data-quote="erucsbo" data-source="post: 3138609" data-attributes="member: 40110"><p>Any paladin who approaches the gate of the Vault openly (UNLESS INSTRUCTED TO DO SO BY THEIR GOD) rather than getting the scout/rogue/ranger to find a way to sneak the party in deserves what they get (imho). - That <em>would</em> be a case of lawful stupid. But as the poll question did not specify - it is left up to conjecture. The bit about a speedy trial followed by execution (rather than public torture and denigration or being thrown in to the arena for a public spectacle) indicates to me that it is more of a subjugated people than a truly evil society - else why the pretense of a trial.</p><p></p><p>I think that this thread has highlighted the disparate views of how people approach the legitimate playing of paladins and further reinforces the need to ensure that players of paladins (and clerics) spend time talking to their DMs (and visa versa) about the responsibilities and acceptable behaviours that are going to be applied to the class(es).</p><p></p><p>Paladin training should encompass how to handle situations dealing with evil prisoners, baby (defenseless) monsters, recognition of legitimate authority, information extraction procedures, etc. And the paladin should be telling everyone else in the party these things <em>before</em> they arise, so that you don't run in to the absurd situations of trying to dupe the paladin in to leaving the room after capturing the goblin so that it can be tortured, or arguing semantics over whether or not the letter of the code has been breached. Let the Paladin pray and ask for guidance - then have them make a Knowledge Religion roll (DC10) to know the appropriate behaviour their god expects. Any DM who isn't out to screw the paladin over should be more than willing to say what their god expects as righteous behaviour and whether or not exceptions exist.</p></blockquote><p></p>
[QUOTE="erucsbo, post: 3138609, member: 40110"] Any paladin who approaches the gate of the Vault openly (UNLESS INSTRUCTED TO DO SO BY THEIR GOD) rather than getting the scout/rogue/ranger to find a way to sneak the party in deserves what they get (imho). - That [I]would[/I] be a case of lawful stupid. But as the poll question did not specify - it is left up to conjecture. The bit about a speedy trial followed by execution (rather than public torture and denigration or being thrown in to the arena for a public spectacle) indicates to me that it is more of a subjugated people than a truly evil society - else why the pretense of a trial. I think that this thread has highlighted the disparate views of how people approach the legitimate playing of paladins and further reinforces the need to ensure that players of paladins (and clerics) spend time talking to their DMs (and visa versa) about the responsibilities and acceptable behaviours that are going to be applied to the class(es). Paladin training should encompass how to handle situations dealing with evil prisoners, baby (defenseless) monsters, recognition of legitimate authority, information extraction procedures, etc. And the paladin should be telling everyone else in the party these things [I]before[/I] they arise, so that you don't run in to the absurd situations of trying to dupe the paladin in to leaving the room after capturing the goblin so that it can be tortured, or arguing semantics over whether or not the letter of the code has been breached. Let the Paladin pray and ask for guidance - then have them make a Knowledge Religion roll (DC10) to know the appropriate behaviour their god expects. Any DM who isn't out to screw the paladin over should be more than willing to say what their god expects as righteous behaviour and whether or not exceptions exist. [/QUOTE]
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