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Arcobatics and Moving Through Enemy Space
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<blockquote data-quote="77IM" data-source="post: 4820949" data-attributes="member: 12377"><p>That is a fine rule, although I find the size restrictions too complicated for my taste (I find little rules nuances like that, even if they make sense, don't add much for me and are often forgotten). I agree with the other posters that the difficulty should scale with level. Pushing someone out of your way by ending in their square is also troublesome -- I would make this cost a standard action and a Strength check, and basically call it a variant bull rush.</p><p></p><p>I would use the "hard" DC for an encounter of that level (which is 14 + 2/3 the encounter level, +/-1 if you want to follow the chart exactly) to move through an enemy's space as though it were unoccupied. The penalty for failure -- falling prone -- should be enough of a deterrent to keep people from trying this too frequently, even if they have a really good Acrobatics. I'd really love to use the monster's Reflex defense as the DC, but defenses scale in a strange progression relative to skills. :{</p><p></p><p> -- 77IM</p></blockquote><p></p>
[QUOTE="77IM, post: 4820949, member: 12377"] That is a fine rule, although I find the size restrictions too complicated for my taste (I find little rules nuances like that, even if they make sense, don't add much for me and are often forgotten). I agree with the other posters that the difficulty should scale with level. Pushing someone out of your way by ending in their square is also troublesome -- I would make this cost a standard action and a Strength check, and basically call it a variant bull rush. I would use the "hard" DC for an encounter of that level (which is 14 + 2/3 the encounter level, +/-1 if you want to follow the chart exactly) to move through an enemy's space as though it were unoccupied. The penalty for failure -- falling prone -- should be enough of a deterrent to keep people from trying this too frequently, even if they have a really good Acrobatics. I'd really love to use the monster's Reflex defense as the DC, but defenses scale in a strange progression relative to skills. :{ -- 77IM [/QUOTE]
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