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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Arcobatics and Moving Through Enemy Space
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<blockquote data-quote="Starfox" data-source="post: 4821446" data-attributes="member: 2303"><p>Having read this thread and discussed this with my players, this is my current version. It does away with the size difference thingie and lets a successful opportunity attack block movement completely - which you can get around using shift.</p><p></p><p>Note that this has the consequence of allowing forced movement trough "enemy" squares, something that is not currently allowed.</p><p></p><p>On the opposed roll question, I find opposed rolls have too widely varying difficulties. I also don't like the idea of a dextrous creature blocking the path more effectively - dextrous creatures are trying NOT to be hit. If anything should increase the DC, its bulk and size. I also prefer to do away with most of the interactivity of this move; by simply declaring it difficult ground, you avoid dice rolling. Only when you really need that last square of movement will you bother to roll.</p><p></p><p>The group defender protested that this makes it too hard to hold the line, so I added a way to stop this using an existing mechanic. In this way, creatures that are not specialized in shifting will find this maneuver hard and risky.</p><p></p><p>Also note that elves can use their ability to shift trough difficult ground with this, which makes that ability worth more. Currently, I find that ability fairly useless.</p><p></p><p>A remaining hurdle for me here is if this should exist alongside the rules that allows creatures two size categories different pass trough each other, or if it should replace that rule. This writeup assumes the two rules will coexist.</p><p></p><p><span style="color: DarkOrange">You pass through the space of an enemy that is within one size category of you with some risk and effort. The enemy's space is considered difficult ground for you. You cannot stop your movement in another creature's space. You cannot move trough the space of an enemy that has made a successful opportunity attack against you since the beginning of your current turn.</span></p><p><span style="color: DarkOrange"></span></p><p><span style="color: DarkOrange">If you are trained in Athletics, you can perform an acrobatic stunt to avoid the difficult ground penalty, the DC is 10 +5 for each square moved through an enemy's space. On a failure you end up prone in the last legal space.</span></p><p><span style="color: DarkOrange"></span></p><p><span style="color: DarkOrange">If you use an effect that allows movement through an enemy's space, that space is not considered difficult ground. </span></p></blockquote><p></p>
[QUOTE="Starfox, post: 4821446, member: 2303"] Having read this thread and discussed this with my players, this is my current version. It does away with the size difference thingie and lets a successful opportunity attack block movement completely - which you can get around using shift. Note that this has the consequence of allowing forced movement trough "enemy" squares, something that is not currently allowed. On the opposed roll question, I find opposed rolls have too widely varying difficulties. I also don't like the idea of a dextrous creature blocking the path more effectively - dextrous creatures are trying NOT to be hit. If anything should increase the DC, its bulk and size. I also prefer to do away with most of the interactivity of this move; by simply declaring it difficult ground, you avoid dice rolling. Only when you really need that last square of movement will you bother to roll. The group defender protested that this makes it too hard to hold the line, so I added a way to stop this using an existing mechanic. In this way, creatures that are not specialized in shifting will find this maneuver hard and risky. Also note that elves can use their ability to shift trough difficult ground with this, which makes that ability worth more. Currently, I find that ability fairly useless. A remaining hurdle for me here is if this should exist alongside the rules that allows creatures two size categories different pass trough each other, or if it should replace that rule. This writeup assumes the two rules will coexist. [COLOR="DarkOrange"]You pass through the space of an enemy that is within one size category of you with some risk and effort. The enemy's space is considered difficult ground for you. You cannot stop your movement in another creature's space. You cannot move trough the space of an enemy that has made a successful opportunity attack against you since the beginning of your current turn. If you are trained in Athletics, you can perform an acrobatic stunt to avoid the difficult ground penalty, the DC is 10 +5 for each square moved through an enemy's space. On a failure you end up prone in the last legal space. If you use an effect that allows movement through an enemy's space, that space is not considered difficult ground. [/COLOR] [/QUOTE]
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