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Ardent Class: Predictions?
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<blockquote data-quote="DreamChaser" data-source="post: 5025638" data-attributes="member: 1190"><p>Variation is hard to balance...that said, Divine has many powers that don't deal damage (for the cleric) but instead do only status effects or penalties, which I think is a move in the direction you're referring to.</p><p></p><p>Also--given that at the end of the day a combat power is designed to bring combat to an end and the most expendient way to do that is by dealing damage to the enemy--this formula (attack = base damage plus possible effect) means that everyone, from a dedicated healer to a tank, can feel useful...</p><p></p><p>The longer 3e went on, the harder it became to balance all the stuff that was coming out, especially for the wizard / sorcerer. I caught the Orb spells and banned them right away but others sneak up on you and you realize too late that the caster has just rendered every other character completely obsolete. While there are a few powers / items that edge toward brokeness, in the grand scheme of things, the 4e formula encourages group orientation and prevents too much in the way of role theft.</p><p></p><p>I for one like that fact.</p><p></p><p>DC</p></blockquote><p></p>
[QUOTE="DreamChaser, post: 5025638, member: 1190"] Variation is hard to balance...that said, Divine has many powers that don't deal damage (for the cleric) but instead do only status effects or penalties, which I think is a move in the direction you're referring to. Also--given that at the end of the day a combat power is designed to bring combat to an end and the most expendient way to do that is by dealing damage to the enemy--this formula (attack = base damage plus possible effect) means that everyone, from a dedicated healer to a tank, can feel useful... The longer 3e went on, the harder it became to balance all the stuff that was coming out, especially for the wizard / sorcerer. I caught the Orb spells and banned them right away but others sneak up on you and you realize too late that the caster has just rendered every other character completely obsolete. While there are a few powers / items that edge toward brokeness, in the grand scheme of things, the 4e formula encourages group orientation and prevents too much in the way of role theft. I for one like that fact. DC [/QUOTE]
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