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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Are 3.5 Warlocks unbalancing?
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<blockquote data-quote="Zakkiel" data-source="post: 3054208" data-attributes="member: 44614"><p><strong>Look at the rest of the party</strong></p><p></p><p>I think it depends on the size of the party and what the environmnent of the campaign is. </p><p>I believe the one post that said Warlocks start slightly ahead of the power curve, but then quickly</p><p>fall behind the others is most accurate. I'm not 100% sure on how accurate the Warlock is with their</p><p>eldritch blast, but it seems to me a mid-level Archer is going to hit a lot more often and thus mow down</p><p>enemies much faster, and then an archer can pull out melee weapons in hand-to-hand and they're still a darn good fighter...a warlock has to rely on their mystical abilities to survive - they can't do squat in combat without that eldritch attack, and since it only has a 60' range to start, I just don't see why it is considered by any</p><p>DM as unbalancing. </p><p>As anyone knows after DMing for several years, that you can easily compensate for 1-2 seemingly overpowered abilitis rather quickly. If you're only going up against orcs and other low level critters, then sure, the Warlock will cut them down rather well; but against powerful enemies, such as demonkind and the like, theyr'e just a one-trick pony with a few perks - it's just like a mage who has unlimited magic missiles, but that's about it. </p><p>See how powerful a Warlock is when a group of Orc barbarians catch him in melee....</p><p>I think it's a power tript o tell a character you can't run something because I don't like it if it really isn't</p><p>overpowering the game. </p><p>I've heard Dms say this, but have no beef with the Paladin's +5 Holy Avenger or </p><p>the magic-users Staff of the Magi. Go figure.</p></blockquote><p></p>
[QUOTE="Zakkiel, post: 3054208, member: 44614"] [b]Look at the rest of the party[/b] I think it depends on the size of the party and what the environmnent of the campaign is. I believe the one post that said Warlocks start slightly ahead of the power curve, but then quickly fall behind the others is most accurate. I'm not 100% sure on how accurate the Warlock is with their eldritch blast, but it seems to me a mid-level Archer is going to hit a lot more often and thus mow down enemies much faster, and then an archer can pull out melee weapons in hand-to-hand and they're still a darn good fighter...a warlock has to rely on their mystical abilities to survive - they can't do squat in combat without that eldritch attack, and since it only has a 60' range to start, I just don't see why it is considered by any DM as unbalancing. As anyone knows after DMing for several years, that you can easily compensate for 1-2 seemingly overpowered abilitis rather quickly. If you're only going up against orcs and other low level critters, then sure, the Warlock will cut them down rather well; but against powerful enemies, such as demonkind and the like, theyr'e just a one-trick pony with a few perks - it's just like a mage who has unlimited magic missiles, but that's about it. See how powerful a Warlock is when a group of Orc barbarians catch him in melee.... I think it's a power tript o tell a character you can't run something because I don't like it if it really isn't overpowering the game. I've heard Dms say this, but have no beef with the Paladin's +5 Holy Avenger or the magic-users Staff of the Magi. Go figure. [/QUOTE]
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Are 3.5 Warlocks unbalancing?
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