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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Are 3.5 Warlocks unbalancing?
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<blockquote data-quote="Falling Icicle" data-source="post: 3074265" data-attributes="member: 17077"><p>Having played a Warlock from 1st to 10th level, I'd say they are far from overpowered. In fact, I think I dare say they are a bit underpowered. People seem to have a gut reaction of "OMG overpowered!" when they hear about at will spells, but really, it's not as powerful as you think. Keep in mind that many classes have the ability to use their abilities at will - a rogue's sneak attack, a fighter's feats, etc.</p><p></p><p>Eldritch Blast is nice, but it's also far weaker than most spells. It only hits one target within 60 feet (invocations can extend it to 250 feet or allow it to hit a few targets at once). It also does about half the damage that a Wizard, Sorcerer or Warmage can dish out each turn (and they can blow up alot more people alot farther away). Having this ability at will is nice, since you never have to worry about running out of it, but in my experience the ability to unleash more damage more quickly is usually more important in a fight. A Warlock actually plays alot more like an archer class than a Mage. Yes, touch attacks seem powerful, but believe me, the Rangers and Barbarians almost always outdamaged me. Archers and Melee get something Warlocks don't - multiple attacks. The touch attack factor is the main thing that makes the Warlock's Eldritch Blast competitive. As nice as Eldritch Blast is, a Druid can cast a single spell - Call Lightning, and pretty much do the same thing (they don't even need to make a touch attack). It runs out, sure, but it usually lasts through most battles, in my experience.</p><p></p><p>The main drawback to the Warlock is that it just gets extremely boring and repetative. All you do is the same things over and over and over and over and over again. You have so few spells as a Warlock (only a dozen or so at 20th level). Basically, you have Wizards on one end of the spectrum, Sorcerers in the middle, and Warlocks on the other end. Wizards have a vast array of spells to chose from, but get few a day and have to worry about preparation. Sorcerers get less spells in their arsenal, but don't have to prepare them and get more per day than Wizards. Warlocks get only a fraction of the number of spells that even Sorcerers have, but can use them at will. And Warlock invocations are usually less impressive than spells that other casters have at the same level.</p><p></p><p>I think it balances out pretty well. I think the Warlock is a cool class. It has a great theme and flavor to it, and it's pretty well balanced. That said, I don't think I will play one again. They're just too repetitive and simple for my taste. As cool as Warlocks are, I think I'll go back to playing a Wizard. I'd highly recommend the Warlock class to new players though.</p></blockquote><p></p>
[QUOTE="Falling Icicle, post: 3074265, member: 17077"] Having played a Warlock from 1st to 10th level, I'd say they are far from overpowered. In fact, I think I dare say they are a bit underpowered. People seem to have a gut reaction of "OMG overpowered!" when they hear about at will spells, but really, it's not as powerful as you think. Keep in mind that many classes have the ability to use their abilities at will - a rogue's sneak attack, a fighter's feats, etc. Eldritch Blast is nice, but it's also far weaker than most spells. It only hits one target within 60 feet (invocations can extend it to 250 feet or allow it to hit a few targets at once). It also does about half the damage that a Wizard, Sorcerer or Warmage can dish out each turn (and they can blow up alot more people alot farther away). Having this ability at will is nice, since you never have to worry about running out of it, but in my experience the ability to unleash more damage more quickly is usually more important in a fight. A Warlock actually plays alot more like an archer class than a Mage. Yes, touch attacks seem powerful, but believe me, the Rangers and Barbarians almost always outdamaged me. Archers and Melee get something Warlocks don't - multiple attacks. The touch attack factor is the main thing that makes the Warlock's Eldritch Blast competitive. As nice as Eldritch Blast is, a Druid can cast a single spell - Call Lightning, and pretty much do the same thing (they don't even need to make a touch attack). It runs out, sure, but it usually lasts through most battles, in my experience. The main drawback to the Warlock is that it just gets extremely boring and repetative. All you do is the same things over and over and over and over and over again. You have so few spells as a Warlock (only a dozen or so at 20th level). Basically, you have Wizards on one end of the spectrum, Sorcerers in the middle, and Warlocks on the other end. Wizards have a vast array of spells to chose from, but get few a day and have to worry about preparation. Sorcerers get less spells in their arsenal, but don't have to prepare them and get more per day than Wizards. Warlocks get only a fraction of the number of spells that even Sorcerers have, but can use them at will. And Warlock invocations are usually less impressive than spells that other casters have at the same level. I think it balances out pretty well. I think the Warlock is a cool class. It has a great theme and flavor to it, and it's pretty well balanced. That said, I don't think I will play one again. They're just too repetitive and simple for my taste. As cool as Warlocks are, I think I'll go back to playing a Wizard. I'd highly recommend the Warlock class to new players though. [/QUOTE]
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