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Are 4e feats far less exciting than 3.x?
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<blockquote data-quote="WalterKovacs" data-source="post: 4571865" data-attributes="member: 63763"><p>Most of the exciting feats in 3e are either:</p><p> </p><p>(a) Now a part of powers (i.e. stuff that let's you "do tricks" like tripping and grappling)</p><p> </p><p>(b) Have a lot of prerequisites (i.e. paragon/epic feats)</p><p> </p><p>The Martial Power book at least gives a few more options for each of the races with each of the martial classes, etc.</p><p> </p><p>Also, feats are never the "only" cool thing you get as you level. They will always be in addition to a utility power or stat increase, and at 11 and 21, you get even more stuff.</p><p> </p><p>I'd rather have good feats that are limited to single race/class combos (as long as just about every race/class combo has a few) than have mediocre feats that anyone can take (because too many "anyone can take it" feats that are good means you'll get into situations where a combination of feats may cause problems.) With Martial Power, there is now at least enough feats for martial classes to have choices ... you could go with nothing but class specific/race specific feats ... but there are still at least a few other things, like weapon profs, armor profs, improved initiative, etc.</p><p> </p><p>Arguably, skill focus is better in this edition than in 3e, for the same reason that any bonus to hit is good. With skills scaling for everyone, the extra +3 is pretty big in skill challenges, or in other situations that scale over levels (for example monster knowledge checks).</p></blockquote><p></p>
[QUOTE="WalterKovacs, post: 4571865, member: 63763"] Most of the exciting feats in 3e are either: (a) Now a part of powers (i.e. stuff that let's you "do tricks" like tripping and grappling) (b) Have a lot of prerequisites (i.e. paragon/epic feats) The Martial Power book at least gives a few more options for each of the races with each of the martial classes, etc. Also, feats are never the "only" cool thing you get as you level. They will always be in addition to a utility power or stat increase, and at 11 and 21, you get even more stuff. I'd rather have good feats that are limited to single race/class combos (as long as just about every race/class combo has a few) than have mediocre feats that anyone can take (because too many "anyone can take it" feats that are good means you'll get into situations where a combination of feats may cause problems.) With Martial Power, there is now at least enough feats for martial classes to have choices ... you could go with nothing but class specific/race specific feats ... but there are still at least a few other things, like weapon profs, armor profs, improved initiative, etc. Arguably, skill focus is better in this edition than in 3e, for the same reason that any bonus to hit is good. With skills scaling for everyone, the extra +3 is pretty big in skill challenges, or in other situations that scale over levels (for example monster knowledge checks). [/QUOTE]
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Are 4e feats far less exciting than 3.x?
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