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Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Are 4E powers mimicking poor playability of Dodge?
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<blockquote data-quote="broghammerj" data-source="post: 4148922" data-attributes="member: 1869"><p>I want to love 4E, but I am a skeptic by nature. I will preference my post with the knowledge that I am excited by 4E coming and will definitely wait until I buy the 3 core books prior to making too many judgements......but one thing stands out.</p><p></p><p>After reading the news page on Enworld the 4E list of powers is starting remind me of Dodge. By that I mean a power which is useful but is often forgotten by players because its a bit mundane. As a result players never use their bonus. If they happen to remember to use Dogde than it is just another modifier to keep track of. 4E seems like it is filled with mediocre powers which add modifiers all over the place and may be hard to keep track of. At worst 4E may have so many modifiers it may be difficult to run high level combat for different reasons. It's beginning to look similar to a 3E party which has bull strength, bless, enlarge, etc all cast and asking, "What my attack bonus again?"</p><p></p><p>For example:</p><p></p><p>Warlord favor grants an ally attack bonus.</p><p>Knights move grants an ally move as a free action.</p><p>Tactical assult grant an ally your intelligence bonus to attack.</p><p></p><p>There are 3 powers which require you to designate an ally. That ally may go some time later in the combat sequence (Easy to forget). Two of these effect attack bonuses and can change from round to round depending on what the warlord wants to do. The ally affected can change from round to round as well. Sounds like a chaotic mass recalcuation from round to round. Now mind you the player has to remember to use these powers or that they are available.</p><p></p><p>Now multiply that by all the other things the other PCs classes can do to modify either the ally or the enemy. Dont forget to throw in terrain and condition modifiers. While your at it remember to roll saves for that damage you are taking per round from the breath weapon.......Get the picture?</p><p></p><p>For game design they wanted to get rid of the big six and constant reliance on buff magic. At least the big six magic items could be written on a character sheet and don't require constant re-calcuation. The buffs would usually last a whole encounter and require calculation only one time.</p><p></p><p>I get the sense this is going to be complex hodge podge of modifiers. Please tell me I am wrong because I really want to be.....</p></blockquote><p></p>
[QUOTE="broghammerj, post: 4148922, member: 1869"] I want to love 4E, but I am a skeptic by nature. I will preference my post with the knowledge that I am excited by 4E coming and will definitely wait until I buy the 3 core books prior to making too many judgements......but one thing stands out. After reading the news page on Enworld the 4E list of powers is starting remind me of Dodge. By that I mean a power which is useful but is often forgotten by players because its a bit mundane. As a result players never use their bonus. If they happen to remember to use Dogde than it is just another modifier to keep track of. 4E seems like it is filled with mediocre powers which add modifiers all over the place and may be hard to keep track of. At worst 4E may have so many modifiers it may be difficult to run high level combat for different reasons. It's beginning to look similar to a 3E party which has bull strength, bless, enlarge, etc all cast and asking, "What my attack bonus again?" For example: Warlord favor grants an ally attack bonus. Knights move grants an ally move as a free action. Tactical assult grant an ally your intelligence bonus to attack. There are 3 powers which require you to designate an ally. That ally may go some time later in the combat sequence (Easy to forget). Two of these effect attack bonuses and can change from round to round depending on what the warlord wants to do. The ally affected can change from round to round as well. Sounds like a chaotic mass recalcuation from round to round. Now mind you the player has to remember to use these powers or that they are available. Now multiply that by all the other things the other PCs classes can do to modify either the ally or the enemy. Dont forget to throw in terrain and condition modifiers. While your at it remember to roll saves for that damage you are taking per round from the breath weapon.......Get the picture? For game design they wanted to get rid of the big six and constant reliance on buff magic. At least the big six magic items could be written on a character sheet and don't require constant re-calcuation. The buffs would usually last a whole encounter and require calculation only one time. I get the sense this is going to be complex hodge podge of modifiers. Please tell me I am wrong because I really want to be..... [/QUOTE]
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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Are 4E powers mimicking poor playability of Dodge?
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