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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Are 4E powers mimicking poor playability of Dodge?
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<blockquote data-quote="Cadfan" data-source="post: 4149016" data-attributes="member: 40961"><p>If dodge was +5 to ac, no one would ever, ever forget it.</p><p></p><p>The bonuses these days are actually relevant. And there aren't that many of them at one time. Sure, the cleric can give you +2 to attack, and the warlord can do the same, but unless you play the game with a giant pile of Leader characters this isn't going to be a problem.</p><p></p><p>Lets assume a party with only one Leader. Make it a cleric. How many bonuses can we really pile on someone?</p><p></p><p>The Cleric can basically stick one bonus on per round, that lasts one round. Lets assume that the cleric also has some abilities that provide bonuses for entire encounters. So that's two buffs from the cleric.</p><p></p><p>The wizard has some buffs. Most of them appear to be things like "minor action to sustain," and they're encounter powers.</p><p></p><p>So... as far as floating temporary bonuses go, we can expect about 3 MAX from outside your character. Plus the usual stuff like flanking or opponent's who have been penalized in some way, but the DM takes care of the latter of those two.</p><p></p><p>The fact that so many buffs are 1 round duration or are "minor action to sustain" puts a natural cap on how much can be active at one time. And the fact that bonuses are bigger (which is only reasonable, honestly) makes remembering them something that's worth you're time.</p></blockquote><p></p>
[QUOTE="Cadfan, post: 4149016, member: 40961"] If dodge was +5 to ac, no one would ever, ever forget it. The bonuses these days are actually relevant. And there aren't that many of them at one time. Sure, the cleric can give you +2 to attack, and the warlord can do the same, but unless you play the game with a giant pile of Leader characters this isn't going to be a problem. Lets assume a party with only one Leader. Make it a cleric. How many bonuses can we really pile on someone? The Cleric can basically stick one bonus on per round, that lasts one round. Lets assume that the cleric also has some abilities that provide bonuses for entire encounters. So that's two buffs from the cleric. The wizard has some buffs. Most of them appear to be things like "minor action to sustain," and they're encounter powers. So... as far as floating temporary bonuses go, we can expect about 3 MAX from outside your character. Plus the usual stuff like flanking or opponent's who have been penalized in some way, but the DM takes care of the latter of those two. The fact that so many buffs are 1 round duration or are "minor action to sustain" puts a natural cap on how much can be active at one time. And the fact that bonuses are bigger (which is only reasonable, honestly) makes remembering them something that's worth you're time. [/QUOTE]
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D&D Older Editions, OSR, & D&D Variants
Are 4E powers mimicking poor playability of Dodge?
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