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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Are 4E powers mimicking poor playability of Dodge?
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<blockquote data-quote="Stalker0" data-source="post: 4149058" data-attributes="member: 5889"><p>I will say I am disgusted with the elven perception aura. That kind of garbage should have been shot and buried, small aura bonuses are just plain annoying. </p><p></p><p>Further, I've seen bards that granted by +3 bonuses to attack and damage (a huge bonus to fighters!!) and they still are forced time and time again to remind the party about those numbers.</p><p></p><p>So with that in mind, I can agree that situational bonuses can be a bit of a pain to keep track of. But on the other hand, what's the alternative?</p><p></p><p>I could have day long buff spells on. Sorry, I'm tired of the buff fests that occurred before adventuring sessions. Situational buffs keep combat dynamic, and don't force me to make 16 different annotations to my character sheet every game session.</p><p></p><p>However, from my thoughts above, I think the concern about situational buffs is very real. The key will be to keep the number of them at any one time small. A couple of buffs I can handle, but if I'm tracking 4 buffs, 2 debuffs and the like, the system starts to fail.</p><p></p><p>One thing I do think 4e is doing well with is the timing of saving throws. All spell effects occur at the end of the AFFECTED PERSON's TURN. This is important, because no longer do the wizards have to keep track of all the crazy effects each turn. The affected person takes the spell effect, and then rolls a saving throw to determine if the duration remains. Everything is consolidated to that person's turn, which I think will be a welcome change in the new edition.</p></blockquote><p></p>
[QUOTE="Stalker0, post: 4149058, member: 5889"] I will say I am disgusted with the elven perception aura. That kind of garbage should have been shot and buried, small aura bonuses are just plain annoying. Further, I've seen bards that granted by +3 bonuses to attack and damage (a huge bonus to fighters!!) and they still are forced time and time again to remind the party about those numbers. So with that in mind, I can agree that situational bonuses can be a bit of a pain to keep track of. But on the other hand, what's the alternative? I could have day long buff spells on. Sorry, I'm tired of the buff fests that occurred before adventuring sessions. Situational buffs keep combat dynamic, and don't force me to make 16 different annotations to my character sheet every game session. However, from my thoughts above, I think the concern about situational buffs is very real. The key will be to keep the number of them at any one time small. A couple of buffs I can handle, but if I'm tracking 4 buffs, 2 debuffs and the like, the system starts to fail. One thing I do think 4e is doing well with is the timing of saving throws. All spell effects occur at the end of the AFFECTED PERSON's TURN. This is important, because no longer do the wizards have to keep track of all the crazy effects each turn. The affected person takes the spell effect, and then rolls a saving throw to determine if the duration remains. Everything is consolidated to that person's turn, which I think will be a welcome change in the new edition. [/QUOTE]
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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Are 4E powers mimicking poor playability of Dodge?
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