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Are 4E powers mimicking poor playability of Dodge?
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<blockquote data-quote="AllisterH" data-source="post: 4149274" data-attributes="member: 51325"><p>That's the thing though. I don't think a +2 bonus is irrelevant as that represents a 4 level jump in effectiveness for said character.</p><p></p><p>Even in pre-4E, a 4 level increase is HUGE. </p><p></p><p>I think we might have to retrain ourselves to realize a small bonus goes a long way in 4E. We've been conditioned so much that a +2 or smaller is considered inconsequential in the grand scheme of things for D&D.</p><p></p><p>Looking at not only the math (1/2 level increases) but also the design (buffs seem to exist only for 1 round/ no PERMANENT stat boosting magic) I don't think we should automatically assume a +1 bonus is irrelevant.</p><p></p><p>There have been a couple of people that have mentioned that when running the fan-made adventure with the Black Dragon, just subtracting 2 from all of its defenses made a battle go from "no way no how, thid dragon is kicking our butts" to "we might actually make this battle a stalemate".</p><p></p><p>Compare this with Dodge in practice. The +1 to your AC only made a difference really at levels 1-5 where the probabilities worked but as levels increase, you get so many other ways to not only increase your attack power but also your AC that the +1 bonus just fades away into the background (seriously, I can't remember a battle where the +1 Dodge bonus would've made a difference after level 5) </p><p></p><p>Still hate the elves perception bonus as that one you WILL likely forget given you don't use it often.</p></blockquote><p></p>
[QUOTE="AllisterH, post: 4149274, member: 51325"] That's the thing though. I don't think a +2 bonus is irrelevant as that represents a 4 level jump in effectiveness for said character. Even in pre-4E, a 4 level increase is HUGE. I think we might have to retrain ourselves to realize a small bonus goes a long way in 4E. We've been conditioned so much that a +2 or smaller is considered inconsequential in the grand scheme of things for D&D. Looking at not only the math (1/2 level increases) but also the design (buffs seem to exist only for 1 round/ no PERMANENT stat boosting magic) I don't think we should automatically assume a +1 bonus is irrelevant. There have been a couple of people that have mentioned that when running the fan-made adventure with the Black Dragon, just subtracting 2 from all of its defenses made a battle go from "no way no how, thid dragon is kicking our butts" to "we might actually make this battle a stalemate". Compare this with Dodge in practice. The +1 to your AC only made a difference really at levels 1-5 where the probabilities worked but as levels increase, you get so many other ways to not only increase your attack power but also your AC that the +1 bonus just fades away into the background (seriously, I can't remember a battle where the +1 Dodge bonus would've made a difference after level 5) Still hate the elves perception bonus as that one you WILL likely forget given you don't use it often. [/QUOTE]
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Are 4E powers mimicking poor playability of Dodge?
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