Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Are 5e Saving Throws Boring?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="MNblockhead" data-source="post: 7852193" data-attributes="member: 6796661"><p>I think that degrees of success and needing multiple saves are underused in the game. </p><p></p><p>Degrees of success--the greater your failure, the more dire the consequences--not only give some variety and flavor, they also make specializing on certain attributes/skills/feats more meaningful.</p><p></p><p>I also think that when exposed to particularly virulent diseases and magical effects, needing to make three saves over a period of time gives the effects more oomph without having to go to save or die. Perhaps the first save has a very high DC so that unless you have a high attribute or something else that helps, you are very likely to be effected but the subsequent saves can require a lower DC so it doesn't feel like save or suck. This is used with quite a few spells and some poisons, but the mechanics tend to still be binary. Instead of "you made the save, you are okay", perhaps you made the save and things are better, when you make the next save things are still better, and after you make the third save you are back to normal. </p><p></p><p>Also, degrees of success and multiple saves for progressive improvement need not be used only for magic and poison. You can use it for athletic and dexterity checks. It makes game play more cinematic. For example, you made your dex save, but just barely...so you are hanging from the edge of the trap. Maybe next round you have to make another save to keep your grip and pull yourself out. You don't want to overdo this or play will grind to a slow slog of d20 rolls. It should be saved for special challenges. </p><p></p><p>I think that that there a many ways we can use the existing mechanic more creatively.</p></blockquote><p></p>
[QUOTE="MNblockhead, post: 7852193, member: 6796661"] I think that degrees of success and needing multiple saves are underused in the game. Degrees of success--the greater your failure, the more dire the consequences--not only give some variety and flavor, they also make specializing on certain attributes/skills/feats more meaningful. I also think that when exposed to particularly virulent diseases and magical effects, needing to make three saves over a period of time gives the effects more oomph without having to go to save or die. Perhaps the first save has a very high DC so that unless you have a high attribute or something else that helps, you are very likely to be effected but the subsequent saves can require a lower DC so it doesn't feel like save or suck. This is used with quite a few spells and some poisons, but the mechanics tend to still be binary. Instead of "you made the save, you are okay", perhaps you made the save and things are better, when you make the next save things are still better, and after you make the third save you are back to normal. Also, degrees of success and multiple saves for progressive improvement need not be used only for magic and poison. You can use it for athletic and dexterity checks. It makes game play more cinematic. For example, you made your dex save, but just barely...so you are hanging from the edge of the trap. Maybe next round you have to make another save to keep your grip and pull yourself out. You don't want to overdo this or play will grind to a slow slog of d20 rolls. It should be saved for special challenges. I think that that there a many ways we can use the existing mechanic more creatively. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Are 5e Saving Throws Boring?
Top